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Mitigation of the Confirmation Bias Using a Game-Based Trainer
12 references·1 citing·52 second hop
Mitigation of the Confirmation Bias Using a Game-Based Trainer (2013)Mitigation of the Confirmation Bias Using…Metacognitive Experiences and the Intricacies of Setting People Straight: Implications for Debiasing and Public Information Campaigns (2007)Metacognitive Experiences and…The Effectiveness of Instructional Games: A Literature Review and Discussion (2005)The Effectiveness of Instruct…What video games have to teach us about learning and literacy (2003)What video games have to teac…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Thinking and deciding, 3rd ed. (2000)Thinking and deciding, 3rd ed.How Good are Fast and Frugal Heuristics? (1999)How Good are Fast and Frugal …For those condemned to study the past: Heuristics and biases in hindsight (1982)For those condemned to study …Testing hypotheses about other people: The use of historical knowledge (1979)Testing hypotheses about othe…Biased assimilation and attitude polarization: The effects of prior theories on subsequently considered evidence. (1979)Biased assimilation and attit…The Intuitive Psychologist And His Shortcomings: Distortions in the Attribution Process (1977)The Intuitive Psychologist An…Judgment under Uncertainty: Heuristics and Biases (1974)Judgment under Uncertainty: H…On the Failure to Eliminate Hypotheses in a Conceptual Task (1960)On the Failure to Eliminate H…Heuristica: Designing a serious game for improving decision making (2013)Heuristica: Designing a serio…A Theory of Social Comparison Processes (1954)Availability: A heuristic for judging frequency and probability (1973)Judgment under Uncertainty: Heuristics and Biases (1975)Misinformation and Its Correction (2012)Prior exposure increases perceived accuracy of fake news. (2018)The psychological drivers of misinformation belief and its resistance to correction (2022)Generalized expectancies for internal versus external control of reinforcement. (1966)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)A threat in the air: How stereotypes shape intellectual identity and performance. (1997)Rank Correlation Methods. (1949)Rank Correlation Methods. (1957)The Logic of Scientific Discovery. (1959)Norm theory: Comparing reality to its alternatives. (1986)Initial Trust Formation in New Organizational Relationships (1998)Why do humans reason? Arguments for an argumentative theory (2011)Personality and Assessment (1968)Personality and assessment (1969)Features of similarity. (1977)Prototypes in Person Perception (1979)Beyond attribution theory: Cognitive processes in performance appraisal. (1981)A hypothesis-confirming bias in labeling effects. (1983)Nature of Prejudice (1954)The Structure of Scientific Revolutions (1963)Human Inference: Strategies and Shortcomings of Social Judgment. (1983)The Elaboration Likelihood Model of Persuasion (1986)Implicit social cognition: Attitudes, self-esteem, and stereotypes. (1995)Political conservatism as motivated social cognition. (2003)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Intrinsic Motivation and Self-Determination in Human Behavior (1985)A systematic literature review of empirical evidence on computer games and serious games (2012)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Gamification of Learning: a Meta-analysis (2019)Subjective probability: A judgment of representativeness (1972)On the psychology of prediction. (1973)The Framing of Decisions and the Psychology of Choice (1981)Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)Two new Later Stone Age sites from the Final Pleistocene in the Falémé Valley, eastern Senegal (2024)Situated Cognition and the Culture of Learning (1989)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Foundations of Game-Based Learning (2015)Toward a Theory of Intrinsically Motivating Instruction* (1981)Flow: the psychology of optimal experience (1990)The effects of modern mathematics computer games on mathematics achievement and class motivation (2010)A META‐ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER‐BASED SIMULATION GAMES (2011)Game-based Learning and 21st century skills: A review of recent research (2016)Investor Psychology and Security Market Under‐ and Overreactions (1998)Investor Psychology and Asset Pricing (2001)
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References

  • 1974Judgment under Uncertainty: Heuristics and Biases28,742 cited
  • 2003What video games have to teach us about learning and literacy6,165 cited
  • 1979Biased assimilation and attitude polarization: The effects of prior theories on subsequently considered evidence.4,582 cited
  • 1977The Intuitive Psychologist And His Shortcomings: Distortions in the Attribution Process4,179 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,480 cited
  • 1960On the Failure to Eliminate Hypotheses in a Conceptual Task2,190 cited
  • 2005The Effectiveness of Instructional Games: A Literature Review and Discussion586 cited
  • 2007Metacognitive Experiences and the Intricacies of Setting People Straight: Implications for Debiasing and Public Information Campaigns441 cited
  • 1982For those condemned to study the past: Heuristics and biases in hindsight393 cited
  • 1979Testing hypotheses about other people: The use of historical knowledge242 cited
  • 2000Thinking and deciding, 3rd ed.210 cited
  • 1999How Good are Fast and Frugal Heuristics?120 cited

Cited by

  • 2013Heuristica: Designing a serious game for improving decision making25 cited

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