SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Computers As Mindtools For Schools: Engaging Critical Thinking, 2nd Edition
0 references·16 citing·50 second hop
Computers As Mindtools For Schools: Engaging Critical Thinking, 2nd Edition (2000)Computers As Mindtools For Schools: Engag…Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy (2017)Facilitating effective digita…Promoting effective e-learning practices through the constructivist pedagogy (2013)Promoting effective e-learnin…Generative Learning Contributions to the Design of Instruction and Learning (2013)Generative Learning Contribut…Students' engagement in technology rich classrooms and its relationship to professors' conceptions of effective teaching (2012)Students' engagement in techn…Pedagogical approaches for ICT integration into primary school English and mathematics: A Singapore case study (2012)Pedagogical approaches for IC…Using Second Life to enhance classroom management practice in teacher education (2010)Using Second Life to enhance …Technology and Student Learning: Towards a Learner-Centered Teaching Model (2009)Technology and Student Learni…Educational Assessment in the 21st Century (2009)Educational Assessment in the…The acquisition of skill and expertise in massively multiplayer online games (2007)The acquisition of skill and …The 4-pronged comprehension strategy framework. (2007)The 4-pronged comprehension s…Instructional methods and cognitive and learning styles in web‐based learning: report of two randomised trials (2007)Instructional methods and cog…Active Learning and Preservice Teachers’ Experiences in an Online Course: A Case Study (2005)Active Learning and Preservic…Applying an authentic, dynamic learning environment in real world business (2004)Applying an authentic, dynami…Information and Communication Technologies (ICT) in an Elementary School: Students' Engagement in Higher Order Thinking (2003)Information and Communication…Literature Review in Creativity, New Technologies and Learning (2002)Literature Review in Creativi…Designing instruction for technology-enhanced learning (2002)Designing instruction for tec…Experimental and Quasi-Experimental Designs for Research (1963)Women, Fire, and Dangerous Things (1987)Situated Cognition and the Culture of Learning (1989)Evaluating students experiences using a virtual learning environment: satisfaction and preferences (2019)Case Study Research: Design and Methods (1984)Handbook of Qualitative Research (1994)Qualitative research and case study applications in education (1998)Student‐facilitators' roles in moderating online discussions (2007)Science Teachers’ Proficiency Levels and Patterns of TPACK in a Practical Context (2014)Images of Organization (1986)A Dynamic Theory of Organizational Knowledge Creation (1994)Use of a simulation game in delivering blended lifelong learning in the construction industry – Opportunities and Challenges (2007)Examining the effects of learning motivation and of course design in an instructional simulation game (2009)Learning leadership skills in a simulated business environment (2011)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Qualitative Data Analysis (2008)Practising teaching using virtual classroom role plays (2016)Stop talking out of turn: The influence of students' gender and ethnicity on preservice teachers' intervention strategies for student misbehavior (2016)The use of virtual simulations in teacher education to develop pre-service teachers’ behaviour and classroom management skills: implications for reflective practice (2020)The Scree Test For The Number Of Factors (1966)Designing Engaging Educational Games and Assessing Engagement in Game-Based Learning (2016)Designing Engaging Educational Games and Assessing Engagement in Game-Based Learning (2017)Motivation is a game: Massively multiplayer online games as agents of motivation in higher education (2018)A theory of human motivation. (1943)Experiential Learning : Experience as the Source of Learning and Development (1983)When will learning style go out of style? (2009)Evaluation of a lecture recording system in a medical curriculum (2010)Computer‐based teaching module design: principles derived from learning theories (2014)A THEORY OF HUMAN MOTIVATION (2017)Thought and language (1962)Cognitive Psychology and Its Implications (1987)The Culture of Education (1996)The Roles of E-Learning, Organizational Learning, and Knowledge Management in the Learning Organizations (2015)Multiple Intelligences, Motivations and Learning Experience Regarding Video-Assisted Subjects in a Rural University (2017)A Meta-Analysis of the Cognitive, Affective, and Interpersonal Outcomes of Flipped Classrooms in Higher Education (2020)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)User Acceptance of Information Technology: Toward A Unified View1 (2003)Differential Analysis of Teachers’ Technological Pedagogical Content Knowledge (TPACK) Abilities According to Teaching Stages and Educational Levels (2022)Teacher beliefs, classroom process quality, and student engagement in the smart classroom learning environment: A multilevel analysis (2022)Blended Learning Method within Indonesian Higher Education Institutions (2026)Frames of Mind: The Theory of Multiple Intelligences (1984)Communities of practice learning, meaning, and identity (1999)The Future Is Now: A Review of the Literature on the Use of Computers in Early Childhood Education (1994 - 2004) (2005)The rhetorics of creativity: a review of the literature (2006)Creativity in 21st-century education (2014)Assessment Reforms Around the World (2011)WRITING ASSESSMENT AND COGNITION (2011)Re-conceptualizing classroom assessment fairness: A systematic meta-ethnography of assessment literature and beyond (2018)
this work references cited by second hop

References

No references inside the corpus for this window.

Cited by

  • 2002Literature Review in Creativity, New Technologies and Learning134 cited
  • 2009Educational Assessment in the 21st Century124 cited
  • 2007The acquisition of skill and expertise in massively multiplayer online games115 cited
  • 2012Students' engagement in technology rich classrooms and its relationship to professors' conceptions of effective teaching107 cited
  • 2010Using Second Life to enhance classroom management practice in teacher education102 cited
  • 2013Promoting effective e-learning practices through the constructivist pedagogy82 cited
  • 2004Applying an authentic, dynamic learning environment in real world business80 cited
  • 2002Designing instruction for technology-enhanced learning75 cited
  • 2007Instructional methods and cognitive and learning styles in web‐based learning: report of two randomised trials74 cited
  • 2003Information and Communication Technologies (ICT) in an Elementary School: Students' Engagement in Higher Order Thinking74 cited
  • 2009Technology and Student Learning: Towards a Learner-Centered Teaching Model72 cited
  • 2005Active Learning and Preservice Teachers’ Experiences in an Online Course: A Case Study70 cited
  • 2017Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

69 cited
  • 2013Generative Learning Contributions to the Design of Instruction and Learning68 cited
  • 2007The 4-pronged comprehension strategy framework.67 cited
  • 2012Pedagogical approaches for ICT integration into primary school English and mathematics: A Singapore case study65 cited