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Serious Gaming at School
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Serious Gaming at School (2014)Serious Gaming at SchoolDigital Game-Based Learning (2019)Digital Game-Based LearningHandbook of Research on Improving Learning and Motivation through Educational Games (2011)Handbook of Research on Impro…Exploring the Effects of a Mindfulness Program for Students of Secondary School (2011)Exploring the Effects of a Mi…Classifying Serious Games (2011)Classifying Serious GamesThe effects of modern mathematics computer games on mathematics achievement and class motivation (2010)The effects of modern mathema…Digital Game-Based Learning (2010)Digital Game-Based LearningDigital games in schools : Handbook for teachers (2009)Digital games in schools : Ha…Assessing the educational values of digital games (2009)Assessing the educational val…Toward a Definition of Mixed Methods Research (2007)Toward a Definition of Mixed …Editorial: Play and learn: potentials of game‐based learning (2007)Editorial: Play and learn: po…Predicting academic achievement with cognitive ability (2006)Predicting academic achieveme…Mind games, reasoning skills, and the primary school curriculum (2006)Mind games, reasoning skills,…Developing strategic and reasoning abilities with computer games at primary school level (2006)Developing strategic and reas…How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)How can exploratory learning …Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)Mixed Methods Research: A Res…A literature review on games and learning (2004)A literature review on games …Manual for Raven's progressive matrices and vocabulary scales (1998)The g factor: the science of mental ability (1998)Human cognitive abilities a survey of factor-analytic studies (2004)Personality predictors of academic outcomes: Big five correlates of GPA and SAT scores. 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References

  • 2004Mixed Methods Research: A Research Paradigm Whose Time Has Come11,406 cited
  • 2007Toward a Definition of Mixed Methods Research6,633 cited
  • 2005How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?751 cited
  • 2019Digital Game-Based Learning656 cited
  • 2010The effects of modern mathematics computer games on mathematics achievement and class motivation649 cited
  • 2006Predicting academic achievement with cognitive ability624 cited
  • 2011Classifying Serious Games334 cited
  • 2004A literature review on games and learning328 cited
  • 2010Digital Game-Based Learning267 cited
  • 2007Editorial: Play and learn: potentials of game‐based learning217 cited
  • 2006Developing strategic and reasoning abilities with computer games at primary school level185 cited
  • 2011Handbook of Research on Improving Learning and Motivation through Educational Games163 cited
  • 2009Assessing the educational values of digital games135 cited
  • 2006Mind games, reasoning skills, and the primary school curriculum84 cited
  • 2009Digital games in schools : Handbook for teachers77 cited

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2011
Exploring the Effects of a Mindfulness Program for Students of Secondary School
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