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Creative Virtual Environments: Effect of Supraliminal Priming on Team Brainstorming
16 references·0 citing·49 second hop
Creative Virtual Environments: Effect of Supraliminal Priming on Team Brainstorming (2013)Creative Virtual Environments: Effect of …The Scientific Research Potential of Virtual Worlds (2007)The Scientific Research Poten…Synthetic worlds: the business and culture of online games (2006)Synthetic worlds: the busines…How the Group Affects the Mind: A Cognitive Model of Idea Generation in Groups (2006)How the Group Affects the Min…Virtual teams (2004)Virtual teamsThe automated will: Nonconscious activation and pursuit of behavioral goals. (2001)The automated will: Nonconsci…Technology Adaptation: The Case of a Computer-Supported Inter-Organizational Virtual Team1 (2000)Technology Adaptation: The Ca…Idea Generation in Groups: A Basis for Creativity in Organizations (2000)Idea Generation in Groups: A …Multilevel Theorizing about Creativity in Organizations: A Sensemaking Perspective (1999)Multilevel Theorizing about C…Lessons from a Dozen Years of Group Support Systems Research: A Discussion of Lab and Field Findings (1996)Lessons from a Dozen Years of…Brainstorming Groups in Context: Effectiveness in a Product Design Firm (1996)Brainstorming Groups in Conte…Automaticity of social behavior: Direct effects of trait construct and stereotype activation on action. (1996)Automaticity of social behavi…Automaticity of social behavior: Direct effects of trait construct and stereotype activation on action. (1996)Automaticity of social behavi…ELECTRONIC BRAINSTORMING AND GROUP SIZE. (1992)ELECTRONIC BRAINSTORMING AND …Effects of Anonymity and Evaluative Tone on Idea Generation in Computer-Mediated Groups (1990)Effects of Anonymity and Eval…Productivity loss in brainstorming groups: Toward the solution of a riddle. (1987)Productivity loss in brainsto…On the automatic activation of attitudes. (1986)On the automatic activation o…A Conceptual Framework for the Design of Organizational Control Mechanisms (1979)PRODUCT DEVELOPMENT: PAST RESEARCH, PRESENT FINDINGS, AND FUTURE DIRECTIONS (1995)What Makes Teams Work: Group Effectiveness Research from the Shop Floor to the Executive Suite (1997)Managing virtual teams: A review of current empirical research (2005)Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses (2009)Virtual Teams Research (2014)The Functional Approach to the Study of Attitudes (1960)Handbook of Motivation and Cognition: Foundations of Social Behavior, Vol. 2. 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Chicago: Aldine Publishing Company, 1967. 271 pp. $6.75 (1968)Institutionalized Organizations: Formal Structure as Myth and Ceremony (1977)TOWARDS AN ATTENTION-BASED VIEW OF THE FIRM (1997)Structural Holes and Good Ideas (2004)The Interpretation of Cultures (2017)The Handbook of Social Psychology (1969)Telling more than we can know: Verbal reports on mental processes. (1977)Social Learning Theory. (1978)Working memory: looking back and looking forward (2003)The Social Psychology of Stigma (2004)Toward a mechanistic psychology of dialogue (2004)The Principles of Psychology (1891)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Does changing behavioral intentions engender behavior change? A meta-analysis of the experimental evidence. (2006)On seeing human: A three-factor theory of anthropomorphism. (2007)The Power of Feedback (2007)Who plays, how much, and why? 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References

  • 1996Automaticity of social behavior: Direct effects of trait construct and stereotype activation on action.2,749 cited
  • 1996Automaticity of social behavior: Direct effects of trait construct and stereotype activation on action.2,637 cited
  • 1986On the automatic activation of attitudes.2,583 cited
  • 1987Productivity loss in brainstorming groups: Toward the solution of a riddle.1,952 cited
  • 2001The automated will: Nonconscious activation and pursuit of behavioral goals.1,861 cited
  • 2004Virtual teams1,276 cited
  • 1999Multilevel Theorizing about Creativity in Organizations: A Sensemaking Perspective1,222 cited
  • 2006Synthetic worlds: the business and culture of online games1,192 cited
  • 1996Brainstorming Groups in Context: Effectiveness in a Product Design Firm1,013 cited
  • 2007The Scientific Research Potential of Virtual Worlds935 cited
  • 2000Technology Adaptation: The Case of a Computer-Supported Inter-Organizational Virtual Team1915 cited
  • 1990Effects of Anonymity and Evaluative Tone on Idea Generation in Computer-Mediated Groups848 cited
  • 2000Idea Generation in Groups: A Basis for Creativity in Organizations834 cited
  • 1992ELECTRONIC BRAINSTORMING AND GROUP SIZE.711 cited
  • 2006

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How the Group Affects the Mind: A Cognitive Model of Idea Generation in Groups
668 cited
  • 1996Lessons from a Dozen Years of Group Support Systems Research: A Discussion of Lab and Field Findings667 cited
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