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Cogent: Case Study of Meaningful Gamification in Education with Virtual Currency
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Cogent: Case Study of Meaningful Gamification in Education with Virtual Currency (2015)Cogent: Case Study of Meaningful Gamifica…Understanding Reliability and Validity in Qualitative Research (2015)Understanding Reliability and…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Gamifying learning experiences: Practical implications and outcomes (2013)Gamifying learning experience…Reality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…From game design elements to gamefulness (2011)From game design elements to …Using thematic analysis in psychology (2006)Using thematic analysis in ps…Student Engagement and Student Learning: Testing the Linkages* (2006)Student Engagement and Studen…Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again (2001)Extrinsic Rewards and Intrins…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Marketing in Hypermedia Compu…Qualitative Evaluation and Research Methods (1992)Qualitative Evaluation and Re…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Qualitative evaluation and research methods (1990)Qualitative evaluation and re…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Optimal experience in work and leisure. (1989)Optimal experience in work an…Qualitative evaluation and research methods (1990)Qualitative Data Analysis: An Expanded Sourcebook (1994)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Older Adults' Reasons for Using Technology while Aging in Place (2015)Thematic Analysis (2017)Reflecting on reflexive thematic analysis (2019)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Gamification. using game-design elements in non-gaming contexts (2011)Gamification in theory and action: A survey (2014)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Internet Users' Information Privacy Concerns (IUIPC): The Construct, the Scale, and a Causal Model (2004)Consumer engagement in a virtual brand community: An exploratory analysis (2011)Consumer Brand Engagement in Social Media: Conceptualization, Scale Development and Validation (2014)Naturalistic inquiry (1985)Basics of Qualitative Research: Grounded Theory Procedures and Techniques. (1992)Qualitative Rigor or Research Validity in Qualitative Research (2011)Defining digital transformation: Results from expert interviews (2019)Nitel Araştırma Süreci: Nitel Bir Araştırma Nasıl Yapılır? (2019)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)The qualitative research interview (2006)Generalization in quantitative and qualitative research: Myths and strategies (2010)Bridging the Qualitative–Quantitative Divide: Guidelines for Conducting Mixed Methods Research in Information Systems1 (2013)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Qualitative content analysis in nursing research: concepts, procedures and measures to achieve trustworthiness (2003)The qualitative content analysis process (2008)Document Analysis as a Qualitative Research Method (2009)What Good Are Positive Emotions? (1998)
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References

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  • 1989Optimal experience in work and leisure.1,942 cited
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  • 2001Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again1,595 cited
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