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Understanding Artifact Knowledge in Design Science: Prototypes and Products as Knowledge Repositories
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Understanding Artifact Knowledge in Design Science: Prototypes and Products as Knowledge Repositories (2011)Understanding Artifact Knowledge in Desig…Consortium Research (2010)Consortium ResearchConcept Design with a Living Lab Approach (2009)Concept Design with a Living …Data on display (2008)Data on displayThe Anatomy of a Design Theory (2007)The Anatomy of a Design TheoryOpen Notebook Science Using Blogs and Wikis (2007)Open Notebook Science Using B…The Nature of Theory in Information Systems1 (2006)The Nature of Theory in Infor…Design science in information systems research (2004)Design science in information…A Pragmatic View of Knowledge and Boundaries: Boundary Objects in New Product Development (2002)A Pragmatic View of Knowledge…A design theory for systems that support emergent knowledge processes (2002)A design theory for systems t…Design Patterns: Elements of Reusable Object-Oriented Software (1994)Design Patterns: Elements of …Institutional Ecology, `Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39 (1989)Institutional Ecology, `Trans…Objective Knowledge, an Evolutionary Approach. (1973)Objective Knowledge, an Evolu…A Pattern Language (1977)The TEX Book (1984)Object-oriented patterns (1992)Galaxy: a comprehensive approach for supporting accessible, reproducible, and transparent computational research in the life sciences (2010)Socio-technical systems: From design methods to systems engineering (2010)Human Migration and the Marginal Man (1928)The marginal man : a study in personality and culture conflict (1961)Some Elements of a Sociology of Translation: Domestication of the Scallops and the Fishermen of St Brieuc Bay (1984)Communities of Practice and Social Learning Systems (2000)Sorting Things Out: Classification and Its Consequences (2000)The Study of Boundaries in the Social Sciences (2002)Systems Thinking, Systems Practice (1981)Soft Systems Methodology in Action (1991)Open Innovation: The New Imperative for Creating and Profiting from Technology (2003)A milieu for innovation : defining living labs (2009)Exploring Quadruple Helix Outlining user-oriented innovation models (2010)Designing for the living room (2013)Situated Learning (1991)Dynamic capabilities and strategic management (1997)Communities of practice learning, meaning, and identity (1999)Transferring, Translating, and Transforming: An Integrative Framework for Managing Knowledge Across Boundaries (2004)Boundary Crossing and Boundary Objects (2011)Institutional Complexity and Organizational Responses (2011)The Structure of Scientific Revolutions (1963)The Reflective Practitioner: How Professionals Think in Action (1985)The DeLone and McLean Model of Information Systems Success: A Ten-Year Update (2003)A Design Science Research Methodology for Information Systems Research (2007)Positioning and Presenting Design Science Research for Maximum Impact1 (2013)THE DISCOVERY OF GROUNDED THEORY: STRATEGIES FOR QUALITATIVE RESEARCH. By Barney G. Glaser and Anselm L. Strauss. Chicago: Aldine Publishing Company, 1967. 271 pp. $6.75 (1968)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Qualitative Data Analysis: An Expanded Sourcebook (1994)Partial Least Squares Structural Equation Modeling (2017)Predictive model assessment in PLS-SEM: guidelines for using PLSpredict (2019)The Knowledge-Creating Company (1995)Organizational Learning: A Theory of Action Perspective (1997)The Knowledge-creating company: How Japanese companies create the dynamics of innovation (1997)“Designing” Design Science Research – A Taxonomy for Supporting Study Design Decisions (2022)Absorptive Capacity: A New Perspective on Learning and Innovation (1990)The Knowledge-Creating Company (1998)Toward a Theory of Knowledge Reuse: Types of Knowledge Reuse Situations and Factors in Reuse Success (2001)A Foundation for the Study of IT Effects: A New Look at DeSanctis and Poole’s Concepts of Structural Features and Spirit (2008)Digital innovation: A review and synthesis (2018)Design Science in Information Systems Research1 (2004)Design Science Research in Information Systems (2010)Action design research (2011)Action Design Research1 (2011)The theory of communicative action (2014)Phenomenography ? Describing conceptions of the world around us (1981)Computer Support for Knowledge-Building Communities (1994)Learning by Expanding (2014)
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References

  • 1994Design Patterns: Elements of Reusable Object-Oriented Software21,842 cited
  • 1989Institutional Ecology, `Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-3910,906 cited
  • 2004Design science in information systems research8,253 cited
  • 1973Objective Knowledge, an Evolutionary Approach.3,808 cited
  • 2002A Pragmatic View of Knowledge and Boundaries: Boundary Objects in New Product Development3,483 cited
  • 2006The Nature of Theory in Information Systems13,303 cited
  • 2007The Anatomy of a Design Theory1,518 cited
  • 2002A design theory for systems that support emergent knowledge processes1,072 cited
  • 2009Concept Design with a Living Lab Approach183 cited
  • 2010Consortium Research98 cited
  • 2007Open Notebook Science Using Blogs and Wikis34 cited
  • 2008Data on display9 cited

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