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The gamer’s dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia
8 references·2 citing·38 second hop
The gamer’s dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia (2008)The gamer’s dilemma: An analysis of the a…Violent Video Games and Aggression (2008)Violent Video Games and Aggre…Internet Fantasy Violence: A Test of Aggression in an Online Game (2005)Internet Fantasy Violence: A …Fictional Spaces (2004)Fictional SpacesReal wrongs in virtual communities (2003)Real wrongs in virtual commun…Is it wrong to play violent video games? (2001)Is it wrong to play violent v…Video game playing and its relations with aggressive and prosocial behaviour (1998)Video game playing and its re…Morals in Fiction and Fictional Morality (1994)Morals in Fiction and Fiction…Poetics (1968)PoeticsThe Grave Resolution to the Gamer’s Dilemma: an Argument for a Moral Distinction Between Virtual Murder and Virtual Child Molestation (2022)The Grave Resolution to the G…Resisting the Gamer’s Dilemma (2022)Resisting the Gamer’s DilemmaA Brief Review of Digital Games and Learning (2007)Just a Game? Unjustified Virtual Violence Produces Guilt in Empathetic Players (2010)Robots, Rape, and Representation (2017)Foundations of the Metaphysics of Morals (2020)The Measurement of Observer Agreement for Categorical Data (1977)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Social Relationships and Internet Use among Adolescents in Israel (2001)Popular Video Games: Quantifying the Presentation of Violence and Its Context (2003)Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good? (2010)Sex Differences in Social Behavior (2013)Two Concepts of Rules (1955)How To Do Things With Words (1975)Ways of Worldmaking (1978)My avatar, my self: Virtual harm and attachment (2006)Performing embodied identity in virtual worlds (2012)The digital transformation of human identity (2014)A power primer. (1992)The earth is round (p < .05). (1994)Evaluating the Fit of Structural Equation Models: Tests of Significance and Descriptive Goodness-of-Fit Measures (2003)A Multivariate Analysis of Youth Violence and Aggression: The Influence of Family, Peers, Depression, and Media Violence (2009)Genetic Contributions to Antisocial Personality and Behavior: A Meta-Analytic Review From an Evolutionary Perspective (2010)Video-Gaming Among High School Students: Health Correlates, Gender Differences, and Problematic Gaming (2010)Life on the Screen: Identity in the Age of the Internet (1997)Human Aggression (2002)The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression (2007)Problematic Internet use and psychosocial well-being among MMO players (2009)Paradoxes (2009)Introducing the pervert’s dilemma: a contribution to the critique of Deepfake Pornography (2019)HOW CAN WE FEAR AND PITY FICTIONS? (1981)What Does Brand Authenticity Mean? Causes and Consequences of Consumer Scrutiny toward a Brand Narrative (2015)A Theory of Fun for Game Design (2004)Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Morality, Fiction, and Possibility (2004)Imagining as a Guide to Possibility (2010)PERSPECTIVES IN IMAGINATIVE ENGAGEMENT WITH FICTION (2017)Entertaining commitments: A reception theory of literary genres (1981)Constructing strategies for sustainable development the communitarian way (2010)Scenography, Spectacle and the Body of the Spectator (2013)
this work references cited by second hop

References

  • 2008Violent Video Games and Aggression343 cited
  • 2005Internet Fantasy Violence: A Test of Aggression in an Online Game246 cited
  • 1994Morals in Fiction and Fictional Morality193 cited
  • 1998Video game playing and its relations with aggressive and prosocial behaviour159 cited
  • 2001Is it wrong to play violent video games?143 cited
  • 2003Real wrongs in virtual communities71 cited
  • 1968Poetics28 cited
  • 2004Fictional Spaces15 cited

Cited by

  • 2022Resisting the Gamer’s Dilemma25 cited
  • 2022The Grave Resolution to the Gamer’s Dilemma: an Argument for a Moral Distinction Between Virtual Murder and Virtual Child Molestation24 cited

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