SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Web-based museum trails on PDAs for university-level design students: Design and evaluation
11 references·6 citing·31 second hop
Web-based museum trails on PDAs for university-level design students: Design and evaluation (2010)Web-based museum trails on PDAs for unive…Museums and the Web 2006: Proceedings. (2006)Museums and the Web 2006: Pro…The State of the Art in Museum Handhelds in 2003. (2003)The State of the Art in Museu…Museums in Family Life: An Ethnographic Case Study (2003)Museums in Family Life: An Et…Learning Conversations in Museums (2003)Learning Conversations in Mus…A Brief History of the Art Museum Public (2003)A Brief History of the Art Mu…Learning in the Museum (2002)Learning in the MuseumVirtual and the Real: Media in the Museum (1998)Virtual and the Real: Media i…The Effect of Visitors ‘ Agendas on Museum Learning (1998)The Effect of Visitors ‘ Agen…The Educational Role of the Museum (1994)The Educational Role of the M…The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)The Discovery of Grounded The…The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded The…Research on the evaluation of museum website utility index based on analytic hierarchy process: a case study of China's national first-class museums (2021)Research on the evaluation of…CoboChild: a blended mobile game-based learning service for children in museum contexts (2018)CoboChild: a blended mobile g…A curriculum-based virtual and physical mobile learning model for elementary schools in museums (2016)A curriculum-based virtual an…Harnessing Technology for Promoting Undergraduate Art Education: A Novel Model that Streamlines Learning between Classroom, Museum, and Home (2014)Harnessing Technology for Pro…Learning through Multi-Touch Interfaces in Museum Exhibits: An Empirical Investigation (2013)Learning through Multi-Touch …Design and implementation of a student-generated virtual museum in a language curriculum to enhance collaborative multimodal meaning-making (2010)Design and implementation of …Experimental and Quasi-Experimental Designs for Research (1963)The Structure of Scientific Revolutions (1963)Situated Learning: Legitimate Peripheral Participation. (1994)Bridging In-school and Out-of-school Learning: Formal, Non-Formal, and Informal Education (2006)Learning science in informal environments : people, places, and pursuits (2009)Learning Science in Informal Environments: People, Places, and Pursuits (2009)Theory Building From Cases: Opportunities And Challenges (2007)Purposeful Sampling for Qualitative Data Collection and Analysis in Mixed Method Implementation Research (2013)Sample Size in Qualitative Interview Studies (2015)The Discovery of Grounded Theory (2017)Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW (2005)The Future of Museums in the Digital Age: New Models of Access and Use of Digital Collections (2011)Art museums and the incorporation of virtual reality: Examining the impact of VR on spatial and social norms (2020)Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries (2001)Beyond Learning: Exploring Visitors' Perceptions of the Value and Benefits of Museum Experiences (2008)International Journal of Historical Learning, Teaching and Research (2014)Conflict and Complement: An Exploration of the Discourses Informing the Concept of the Socially Inclusive Museum in Contemporary Britain (2004)AUDIENCE DEVELOPMENT AND SOCIAL INCLUSION IN BRITAIN (2006)Radical Spaces: Venues of popular politics in London, 1790–c. 1845 (2010)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)Towards a More Authentic Science Curriculum: The contribution of out‐of‐school learning (2006)How Many Interviews Are Enough? (2005)Seeking Qualitative Rigor in Inductive Research (2012)Digital Museums and Diverse Cultural Knowledges: Moving Past the Traditional Catalog (2009)From Tagging to Theorizing: Deepening Engagement with Cultural Heritage through Crowdsourcing (2013)Evaluating websites of museums: State of the art (2016)Toward an agenda for advancing research on science learning in out‐of‐school settings (2003)Reflective scientific sense‐making dialogue in two languages: The science in the dialogue and the dialogue in the science (2004)Longitudinal analysis of the relations between opportunities to learn about science and the development of interests related to science (2012)Epistemic frames for epistemic games (2005)Salvaging science literacy (2010)
this work references cited by second hop

References

  • 1968The Discovery of Grounded Theory: Strategies for Qualitative Research.46,361 cited
  • 1968The Discovery of Grounded Theory; Strategies for Qualitative Research39,440 cited
  • 2003Learning Conversations in Museums801 cited
  • 2002Learning in the Museum779 cited
  • 1998The Effect of Visitors ‘ Agendas on Museum Learning321 cited
  • 1994The Educational Role of the Museum238 cited
  • 2006Museums and the Web 2006: Proceedings.128 cited
  • 2003Museums in Family Life: An Ethnographic Case Study111 cited
  • 1998Virtual and the Real: Media in the Museum89 cited
  • 2003A Brief History of the Art Museum Public72 cited
  • 2003The State of the Art in Museum Handhelds in 2003.57 cited

Cited by

  • 2010Design and implementation of a student-generated virtual museum in a language curriculum to enhance collaborative multimodal meaning-making72 cited
  • 2013Learning through Multi-Touch Interfaces in Museum Exhibits: An Empirical Investigation34 cited
  • 2018CoboChild: a blended mobile game-based learning service for children in museum contexts31 cited
  • 2014Harnessing Technology for Promoting Undergraduate Art Education: A Novel Model that Streamlines Learning between Classroom, Museum, and Home

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

28 cited
  • 2016A curriculum-based virtual and physical mobile learning model for elementary schools in museums13 cited
  • 2021Research on the evaluation of museum website utility index based on analytic hierarchy process: a case study of China's national first-class museums9 cited