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Video Games and Youth Violence: A Prospective Analysis in Adolescents
16 references·16 citing·36 second hopsampled
Video Games and Youth Violence: A Prospective Analysis in Adolescents (2010)Video Games and Youth Violence: A Prospec…Multiple Regression and Beyond (2019)Multiple Regression and BeyondAn effect size primer: A guide for clinicians and researchers. (2009)An effect size primer: A guid…Mass Media Effects Research : Advances Through Meta-Analysis (2006)Mass Media Effects Research :…Assessing Macro-Level Predictors and Theories of Crime: A Meta-Analysis (2005)Assessing Macro-Level Predict…Final Report and Findings of the Safe School Initiative: Implications for the Prevention of School Attacks in the United States (2004)Final Report and Findings of …The do re mi's of everyday life: The structure and personality correlates of music preferences. 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References

  • 1992A power primer.42,571 cited
  • 1979The Ecology of Human Development25,962 cited
  • 1979The ecology of human development : experiments by nature and design12,542 cited
  • 2001Manual for ASEBA School-Age Forms & Profiles4,692 cited
  • 2009An effect size primer: A guide for clinicians and researchers.3,464 cited
  • 2003The blank slate: the modern denial of human nature2,443 cited
  • 1961Transmission of aggression through imitation of aggressive models.2,007 cited
  • 1963Imitation of film-mediated aggressive models.1,620 cited
  • 2003The do re mi's of everyday life: The structure and personality correlates of music preferences.1,574 cited
  • 2002The Blank Slate: The Modern Denial of Human Nature1,311 cited
  • 2005Assessing Macro-Level Predictors and Theories of Crime: A Meta-Analysis994 cited
  • 1994The Effects of Television Violence on Antisocial Behavior: A Meta-Analysis1857 cited
  • 2003An update on the effects of playing violent video games740 cited
  • 2004Final Report and Findings of the Safe School Initiative: Implications for the Prevention of School Attacks in the United States582 cited
  • 2019Multiple Regression and Beyond541 cited

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  • 2006Mass Media Effects Research : Advances Through Meta-Analysis504 cited
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    • 2013Violent video games and the Supreme Court: Lessons for the scientific community in the wake of Brown v. Entertainment Merchants Association.178 cited
    • 2011A longitudinal study of the association between violent video game play and aggression among adolescents.178 cited
    • 2011A longitudinal test of video game violence influences on dating and aggression: A 3-year longitudinal study of adolescents141 cited
    • 2016Is time spent playing video games associated with mental health, cognitive and social skills in young children?140 cited
    • 2011Just a game after all: Violent video game exposure and time spent playing effects on hostile feelings, depression, and visuospatial cognition111 cited
    • 2020Do longitudinal studies support long-term relationships between aggressive game play and youth aggressive behaviour? A meta-analytic examination105 cited
    • 2019Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth: A Longitudinal Study102 cited
    • 2013Video Game Violence Use Among “Vulnerable” Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms98 cited
    • 2015Violent video games and physical aggression: Evidence for a selection effect among adolescents.97 cited
    • 2020Reexamining the Findings of the American Psychological Association’s 2015 Task Force on Violent Media: A Meta-Analysis94 cited
    • 2021A Meta-Analysis on the Longitudinal, Age-Dependent Effects of Violent Video Games on Aggression89 cited
    • 2012Not Worth the Fuss After All? Cross-sectional and Prospective Data on Violent Video Game Influences on Aggression, Visuospatial Cognition and Mathematics Ability in a Sample of Youth79 cited
    • 2012Causal or spurious: Using propensity score matching to detangle the relationship between violent video games and violent behavior77 cited
    • 2013Testing the reliability and validity of different measures of violent video game use in the United States, Singapore, and Germany.71 cited
    • 2011Psychological Profiles of School Shooters: Positive Directions and One Big Wrong Turn66 cited
    • 2016The Longitudinal Association Between Competitive Video Game Play and Aggression Among Adolescents and Young Adults65 cited