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Business Gaming: Current Usage Levels
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Business Gaming: Current Usage Levels (1989)Business Gaming: Current Usage LevelsStudent Perceptions of Skill Acquisition through Cases and a General Management Simulation (1986)Student Perceptions of Skill …The Teaching Effectiveness of Games in Collegiate Business Courses (1985)The Teaching Effectiveness of…A Survey of Marketing Games (1962)A Survey of Marketing GamesAdapting an American-based Simulation to a Hong Kong Classroom (2000)Adapting an American-based Si…Business simulations: dynamic, computer based case studies for management development (1997)Business simulations: dynamic…Microworlds and Simuworlds: Practice fields for the learning organization (1996)Microworlds and Simuworlds: P…An Empirical Investigation into the Nature of the Learning Process in a Computer-Based Simulation Game (1996)An Empirical Investigation in…Will the AECC's course delivery recommendations work in the introductory accounting course? Some preliminary evidence (1994)Will the AECC's course delive…Observations of a Corporate Facilitator (1992)Observations of a Corporate F…Organizational Learning: Observations Toward a Theory (1965)On Strategic Assumption-Making: A Dialectical Approach to Policy and Planning (1979)The Role of Management Games and Simulations in Education and Research (1990)Activity-Driven Time in Computerized Gaming Simulations (1996)Real Markets in Computerized Top-Management Gaming Simulations Designed for Assessment (1997)Methods of Assigning Players to Teams: A Review and Novel Approach (2001)Politeness : Some Universals in Language Usage (1987)Politeness (1987)Teaching a Large Class in Hong Kong (2002)Cultures and Organizations, Software of the mind. Intercultural Cooperation and Its Importance for survival (2010)The Role of Management Games in Education and Research (1961)What is Action Learning? (1982)Organizational Learning (1994)Strategic Management Games: A Review (1997)Business Education and Emerging Market Economies (2004)Können Organisationen nicht lernen? Facetten organisationaler Lernkulturen (2004)A new scale for the measurement of interpersonal trust1 (1967)Managerial Attitudes and Performance. (1969)The Nature of Managerial Work. (1974)What are we talking about??A taxonomy of computer simulations to support learning (2000)ACTIVE LEARNING OF RESPIRATORY PHYSIOLOGY IMPROVES PERFORMANCE ON RESPIRATORY PHYSIOLOGY EXAMINATIONS (2001)Learning style preferences of medical students: a single-institute experience from Saudi Arabia (2011)The fundamentals of learning. (1932)Simulation Games in Learning (1973)Understanding Psychology (1981)Deliverity a graduate course in cross‐cultural management in Portugal: observations, experiences, and academic axioms (2002)Addressing Academic Dishonesty: The Implications for Business Schools, Professors, and Students (2006)Marketing Study Abroad Programs: A Student Recruitment Model (2013)Handbook of management games (1981)A Survey of the Use of Business Games in Academia and Business (1987)Management Education and Development: Current Issues and Emerging Trends (1988)Charting the experiential territory (2002)Constructs of Simulation Evaluation (2002)Making the Most of an Internship: An Empirical Study of Internship Satisfaction (2009)The Integration of Functional and Strategic Management Skills in a Business Game Learning Environment (1993)Theory and Measurement of Type 1 and Type 2 Emotions (2007)Aprendizaje basado en juegos formativos: caso Universidad en Colombia (2019)
this work references cited by second hop

References

  • 1985The Teaching Effectiveness of Games in Collegiate Business Courses145 cited
  • 1986Student Perceptions of Skill Acquisition through Cases and a General Management Simulation80 cited
  • 1962A Survey of Marketing Games29 cited

Cited by

  • 1996Microworlds and Simuworlds: Practice fields for the learning organization48 cited
  • 1992Observations of a Corporate Facilitator21 cited
  • 1994Will the AECC's course delivery recommendations work in the introductory accounting course? Some preliminary evidence18 cited
  • 1996An Empirical Investigation into the Nature of the Learning Process in a Computer-Based Simulation Game13 cited
  • 2000Adapting an American-based Simulation to a Hong Kong Classroom9 cited
  • 1997Business simulations: dynamic, computer based case studies for management development7 cited

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