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Projections on museum exhibits
4 references·9 citing·35 second hop
Projections on museum exhibits (2010)Projections on museum exhibitsThe Museum Experience (2016)The Museum ExperienceInteraction and interactives: collaboration and participation with computer-based exhibits (2004)Interaction and interactives:…Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries (2001)Exhibiting Interaction: Condu…Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Learning from Museums: Visito…Use of New Media to Preserve Cultural Heritage in Museums (2023)Use of New Media to Preserve …Longue Durée: Perceiving Heritage Through Media Architecture (2023)Longue Durée: Perceiving Heri…Experiences of Knowledge Transfer on Industrial Heritage Using Games, Storytelling, and New Technologies (2021)Experiences of Knowledge Tran…Dynamic Projection for the Design of an Adaptive Museum Guide (2019)Dynamic Projection for the De…Digit(al)isation in Museums (2019)Digit(al)isation in MuseumsBecoming butterflies (2017)Becoming butterfliesARticular: an augmented reality game concept for a museum setting (2015)ARticular: an augmented reali…Designing infrastructures for creative engagement (2014)Designing infrastructures for…Using 3-D projection to bring a statue to life (2011)Using 3-D projection to bring…The Presentation of Self in Everyday Life. (1956)Handbook of Qualitative Research (1994)Tourism and mobile technology (2003)Re-space-ing place (2006)Playing Mathematical Instruments: Emerging Perceptuomotor Integration With an Interactive Mathematics Exhibit (2013)Distinction: A Social Critique of the Judgement of Taste* (2018)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Communities of practice learning, meaning, and identity (1999)Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW (2005)Disorientating, fun or meaningful? Disadvantaged families’ experiences of a science museum visit (2016)Tangible data souvenirs as a bridge between a physical museum visit and online digital experience (2016)Steps Toward an Ecology of Infrastructure: Design and Access for Large Information Spaces (1996)Infrastructuring: Toward an Integrated Perspective on the Design and Use of Information Technology (2009)The Participatory Museum (2010)Repairing online spaces for “safe” outreach with older adults (2021)Communicating art through interactive technology (2008)Mixed reality technologies for museum experience (2010)The Learning Affordances of Augmented Reality for Museum Exhibits on Human Health (2016)Using Body Tracking for Involving Museum Visitors in Digital Storytelling (2021)Toward Relational Interactivity : Investigating More-than-Human Engagement in Hybrid Museological Spaces (2026)Building Virtual and Augmented Reality museum exhibitions (2004)Learning cultural heritage by serious games (2013)Enhancing art gallery visitors’ learning experience using wearable augmented reality: generic learning outcomes perspective (2016)Expertise Differences in the Comprehension of Visualizations: a Meta-Analysis of Eye-Tracking Research in Professional Domains (2011)Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum (2016)Aligning Market Strategies, Digital Technologies, and Skills: Evidence from Italian Museums (2021)The museum environment and the visitor experience (2000)Extraordinary Experiences through Storytelling (2008)Virtual museums, a survey and some issues for consideration (2009)Visitors’ learning for environmental sustainability: Testing short- and long-term impacts of wildlife tourism experiences using structural equation modelling (2010)Visitors’ memories of wildlife tourism: Implications for the design of powerful interpretive experiences (2010)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)A Short Review of School Field Trips: Key Findings from the Past and Implications for the Future (2008)Learning science in informal environments : people, places, and pursuits (2009)
this work references cited by second hop

References

  • 2000Learning from Museums: Visitor Experiences and the Making of Meaning1,892 cited
  • 2016The Museum Experience935 cited
  • 2001Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries309 cited
  • 2004Interaction and interactives: collaboration and participation with computer-based exhibits124 cited

Cited by

  • 2014Designing infrastructures for creative engagement13 cited
  • 2021Experiences of Knowledge Transfer on Industrial Heritage Using Games, Storytelling, and New Technologies13 cited
  • 2019Digit(al)isation in Museums8 cited
  • 2019Dynamic Projection for the Design of an Adaptive Museum Guide7 cited
  • 2011Using 3-D projection to bring a statue to life5 cited
  • 2017Becoming butterflies4 cited
  • 2023Use of New Media to Preserve Cultural Heritage in Museums2 cited
  • 2015ARticular: an augmented reality game concept for a museum setting2 cited
  • 2023Longue Durée: Perceiving Heritage Through Media Architecture1 cited

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