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ARticular is an exploration into the use of game design and augmented reality in creating interactive experiences for museum visitors. In this practice-led research project, the creative work undertaken focuses on the creation of a design concept of an augmented reality puzzle game, envisioned to be installed in a children's discovery centre at the museum, and designed to facilitate creative engagement and social interactions among its visitors. This practice-led thesis is comprised of 50 per cent creative work supported by a 50 per cent written exegesis. The creative outcome of this research is presented in the form of a game concept, attached in a separate document. The written exegesis presented herein contextualises this work in relevant literature, rationalises the methodological approach, and describes the experiences and challenges that were encountered in the creative process.
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Stored only when both papers are in the corpus — 2 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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