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ARticular: an augmented reality game concept for a museum setting
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ARticular: an augmented reality game concept for a museum setting (2015)ARticular: an augmented reality game conc…Digital Games and Learning: Research and Theory (2014)Digital Games and Learning: R…MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a Museum (2013)MusA: Using Indoor Positionin…Explanatory parent–child conversation predominates at an evolution exhibit (2011)Explanatory parent–child conv…Projections on museum exhibits (2010)Projections on museum exhibitsThe Art of Game Design (2008)The Art of Game DesignChild Development: A Practitioner's Guide (1999)Child Development: A Practiti…The Reflective Practitioner: How Professionals Think in Action (1985)The Reflective Practitioner: …The Art of Computer Game Design (1984)The Art of Computer Game Desi…Developmental Stages in Children's Aesthetic Responses (1978)Developmental Stages in Child…Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries (2001)Designing infrastructures for creative engagement (2014)The Museum Experience (2016)Digit(al)isation in Museums (2019)Experiences of Knowledge Transfer on Industrial Heritage Using Games, Storytelling, and New Technologies (2021)Museum Exhibition: Theory and Practice (1994)Motivational Factors and the Visitor Experience: A Comparison of Three Sites (2002)Participatory Communication with Social Media (2008)iMuseumA: An Agent-Based Context-Aware Intelligent Museum System (2014)Towards Understanding Mobility in Museums. (2017)Experiencing Art Museum with a Generative Artificial Intelligence Chatbot (2025)Student conceptions of natural selection and its role in evolution (1990)Learning Conversations in Museums (2003)Anthropomorphizing Science: How Does It Affect the Development of Evolutionary Concepts? (2013)Parents' Attitudes Towards Science and their Children's Science Achievement (2014)Exploration, Explanation, and Parent–Child Interaction in Museums (2020)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Gamification and Mobile Marketing Effectiveness (2016)Serious games and the gamification of tourism (2016)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Unit Operations: An Approach to Videogame Criticism (2006)The effect of corporal punishment on antisocial behavior in children (2004)Coping, Attachment, and Mother-Child Narratives of Stressful Events (2006)The Development, Factor Structure, and Validation of the Self-concept and Identity Measure (SCIM): A Self-Report Assessment of Clinical Identity Disturbance (2014)The construction of poetic meaning (1987)Responses of Young Children to Contemporary Art Exhibits: The Role of Artistic Experiences (2005)Nurturing Aesthetic Awareness in Young Children: Developmentally Appropriate Art Viewing Experiences (2006)Teaching For Quality Learning At University (1999)Design science in information systems research (2004)Learning by Expanding (2014)Computer Games and Organization Studies (2016)Motivation is a game: Massively multiplayer online games as agents of motivation in higher education (2018)Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games? (2018)
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References

  • 1985The Reflective Practitioner: How Professionals Think in Action21,268 cited
  • 2008The Art of Game Design1,906 cited
  • 1984The Art of Computer Game Design919 cited
  • 1999Child Development: A Practitioner's Guide158 cited
  • 2014Digital Games and Learning: Research and Theory85 cited
  • 2011Explanatory parent–child conversation predominates at an evolution exhibit83 cited
  • 1978Developmental Stages in Children's Aesthetic Responses50 cited
  • 2013MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a Museum41 cited
  • 2010Projections on museum exhibits34 cited

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