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Unintended Outcomes inSecond Life: Intercultural Literacy and Cultural Identity in a Virtual World
16 references·14 citing·36 second hop
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this work references cited by second hop

References

  • 1999Communities of practice learning, meaning, and identity28,353 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2001Expansive Learning at Work: Toward an activity theoretical reconceptualization5,429 cited
  • 1993Linguistic Imperialism3,734 cited
  • 1999Activity theory and individual and social transformation3,145 cited
  • 2009Communities of practice: A brief introduction2,350 cited
  • 2002Linguistic Anthropology: A Reader947 cited
  • 1994Cross-Cultural Approaches to Literacy903 cited
  • 2000Dialogue in Teaching: Theory and Practice619 cited
  • 1989The Concept of Method, Interested Knowledge, and the Politics of Language Teaching526 cited
  • 2003Literacy and Literacies513 cited
  • 2004What video games have to teach us about learning and literacy485 cited
  • 2003Literacy and literacies texts, power, and identity328 cited
  • 2001Linguistic anthropology : a reader284 cited
  • 2004Encountering an American Self: Study Abroad and National Identity233 cited
  • 2002From International to Intercultural

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201 cited

Cited by

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  • 2011Crossing the intercultural borders into 3rd space culture(s): implications for teacher education in the twenty-first century61 cited
  • 2014A Hierarchical Model of Virtual Experience and Its Influences on the Perceived Value and Loyalty of Customers60 cited
  • 2012Faculty as undergraduate research mentors for students of color: Taking into account the costs57 cited
  • 2017The pastoral crowd: Exploring self‐hosted crowdfunding using activity theory and social capital43 cited
  • 2016EFL learners’ strategy use during task-based interaction in Second Life38 cited
  • 2010JOURNALISM IN SECOND LIFE35 cited
  • 2020Navigating an Identity Playground: Using sociomateriality to build a theory of identity play33 cited
  • 2015Encountering and dealing with difference: second life and intercultural competence19 cited
  • 2023Virtual reality technology for workplace training: The case for developing cultural intelligence15 cited
  • 2017New Media and Intercultural Communication15 cited
  • 2021Towards Intercultural Literacy—A Literature Review on Immersive Cross-Cultural Experiences and Intercultural Competency12 cited