SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture
16 references·1 citing·33 second hop
Toward a Cultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture (2006)Toward a Cultural Theory of Gaming: Digit…The Ambiguity of Play (2009)The Ambiguity of PlayFirst person: new media as story, performance, and game (2004)First person: new media as st…The game, the player, the world: looking for a heart of gameness (2003)The game, the player, the wor…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…The Language of New Media (2002)The Language of New MediaGames Telling stories? - A brief note on games and narratives. (2001)Games Telling stories? - A br…Computer Game Studies, Year One. (2001)Computer Game Studies, Year O…The Cultural Origins of Human Cognition (2000)The Cultural Origins of Human…Animal Play (1998)Animal PlayHamlet on the holodeck: the future of narrative in cyberspace (1997)Hamlet on the holodeck: the f…Computers as Theatre (1993)Computers as TheatreOrigins of the modern mind: three stages in the evolution of culture and cognition (1992)Origins of the modern mind: t…Tradition and the Individual Talent (1982)Tradition and the Individual …Understanding Media: The Extensions of Man (1964)Understanding Media: The Exte…Man, Play, and Games. (1963)Man, Play, and Games.Homo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…Indexical iconicity in Sumerian belles lettres (2012)Indexical iconicity in Sumeri…Narrative as virtual reality: immersion and interactivity in literature and electronic media (2001)Documents and Bureaucracy (2010)Identity and Language Learning (2013)The Platformization of the Web: Making Web Data Platform Ready (2015)Thought and language (1962)The Selfish Gene (1976)Frames of Mind: The Theory of Multiple Intelligences (1984)From sensation to cognition (1998)Language, Usage and Cognition (2010)The digital transformation of innovation and entrepreneurship: Progress, challenges and key themes (2019)Virtual interaction: Design factors affecting student satisfaction and perceived learning in asynchronous online courses (2001)Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity (2002)From Content to Context: Videogames as Designed Experience (2006)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Club cultures: music, media and subcultural capital (1996)Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Social Implications of the Internet (2001)Sport-Specific Practice and the Development of Expert Decision-Making in Team Ball Sports (2003)The Playing Learning Child: Towards a pedagogy of early childhood (2008)Leisure and Subjective Well-Being: A Model of Psychological Mechanisms as Mediating Factors (2013)Edgework: A Social Psychological Analysis of Voluntary Risk Taking (1990)Performing tourism, staging tourism (2001)National Identity, Popular Culture and Everyday Life (2020)The Effects of Progressive Levels of Interactivity and Vividness in Web Marketing Sites (2001)EXAMINING SOCIAL PRESENCE IN ONLINE COURSES IN RELATION TO STUDENTS' PERCEIVED LEARNING AND SATISFACTION (2003)Patterns of engagement in authentic online learning environments (2003)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification in theory and action: A survey (2014)Origins of human communication (2009)The myth of language universals: Language diversity and its importance for cognitive science (2009)Sociocultural Theory and Second Language Learning (2013)
this work references cited by second hop

References

  • 1964Understanding Media: The Extensions of Man12,368 cited
  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 2000The Cultural Origins of Human Cognition6,367 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2002The Language of New Media5,017 cited
  • 1997Hamlet on the holodeck: the future of narrative in cyberspace2,802 cited
  • 1992Origins of the modern mind: three stages in the evolution of culture and cognition2,427 cited
  • 2009The Ambiguity of Play1,314 cited
  • 1963Man, Play, and Games.1,310 cited
  • 1993Computers as Theatre1,251 cited
  • 2004First person: new media as story, performance, and game733 cited
  • 1982Tradition and the Individual Talent663 cited
  • 2003The game, the player, the world: looking for a heart of gameness648 cited
  • 1998Animal Play470 cited
  • 2001Computer Game Studies, Year One.384 cited
  • 2001Games Telling stories? - A brief note on games and narratives.313 cited

Cited by

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2012Indexical iconicity in Sumerian belles lettres7 cited