SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Online games training aging brains: limited transfer to cognitive control functions
16 references·16 citing·51 second hopsampled
Online games training aging brains: limited transfer to cognitive control functions (2012)Online games training aging brains: limit…Training and plasticity of working memory (2010)Training and plasticity of wo…Putting brain training to the test (2010)Putting brain training to the…A Cognitive Training Program Based on Principles of Brain Plasticity: Results from the Improvement in Memory with Plasticity‐based Adaptive Cognitive Training (IMPACT) Study (2009)A Cognitive Training Program …Transfer of Learning After Updating Training Mediated by the Striatum (2008)Transfer of Learning After Up…Individual differences in executive functions are almost entirely genetic in origin. (2008)Individual differences in exe…Enrichment Effects on Adult Cognitive Development (2008)Enrichment Effects on Adult C…Can training in a real-time strategy video game attenuate cognitive decline in older adults? (2008)Can training in a real-time s…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Working memory capacity and its relation to general intelligence (2003)Working memory capacity and i…What video games have to teach us about learning and literacy (2003)What video games have to teac…Executive Functioning as a Potential Mediator of Age-Related Cognitive Decline in Normal Adults. (2003)Executive Functioning as a Po…The ecological validity of tests of executive function (1998)The ecological validity of te…Emergence of a powerful connection between sensory and cognitive functions across the adult life span: A new window to the study of cognitive aging? (1997)Emergence of a powerful conne…The role of deliberate practice in the acquisition of expert performance. (1993)The role of deliberate practi…New Conceptualizations of Practice: Common Principles in Three Paradigms Suggest New Concepts for Training (1992)New Conceptualizations of Pra…A power primer. (1992)A power primer.Exploring Rural–Urban Differences in the Association Between Internet Use and Cognitive Functioning Among Older Adults in China (2023)Exploring Rural–Urban Differe…Game-based brain training for improving cognitive function in community-dwelling older adults: A systematic review and meta-regression (2020)Game-based brain training for…Differential effects of cognitive training modules in healthy aging and mild cognitive impairment: A comprehensive meta-analysis of randomized controlled trials. (2020)Differential effects of cogni…Computerized Training for Neuroplasticity and Cognitive Improvement (2019)Computerized Training for Neu…The effect of adaptive difficulty adjustment on the effectiveness of a game to develop executive function skills for learners of different ages (2018)The effect of adaptive diffic…Positive Impact of Exergaming on Older Adults’ Mental and Social Well-Being: In Search of Evidence (2018)Positive Impact of Exergaming…Cognitive Flexibility Training: A Large-Scale Multimodal Adaptive Active-Control Intervention Study in Healthy Older Adults (2017)Cognitive Flexibility Trainin…App‐based attention training: Incorporating older adults’ feedback to facilitate home‐based use (2017)App‐based attention training:…Peer Review #2 of "The effect of cognitive training on the subjective perception of well-being in older adults (v0.2)" (2016)Peer Review #2 of "The effect…Working Memory, Reasoning, and Task Switching Training: Transfer Effects, Limitations, and Great Expectations? (2015)Working Memory, Reasoning, an…Parietal plasticity after training with a complex video game is associated with individual differences in improvements in an untrained working memory task (2014)Parietal plasticity after tra…Training-induced cognitive and neural plasticity (2013)Training-induced cognitive an…Reasons for Playing Casual Video Games and Perceived Benefits Among Adults 18 to 80 Years Old (2013)Reasons for Playing Casual Vi…Effects of a computer-based cognitive exercise program on age-related cognitive decline (2013)Effects of a computer-based c…Crosswords to Computers: A Critical Review of Popular Approaches to Cognitive Enhancement (2013)Crosswords to Computers: A Cr…Effects of working memory training in young and old adults (2012)Effects of working memory tra…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Structural Equations with Latent Variables. (1991)Fit indices in covariance structure modeling: Sensitivity to underparameterized model misspecification. (1998)Principles and Practice of Structural Equation Modeling (1998)Socioeconomic status and the brain: mechanistic insights from human and animal research (2010)The neuroscience of human intelligence differences (2010)Relations between executive function and academic achievement from ages 5 to 17 in a large, representative national sample (2011)Self-efficacy: the exercise of control (1997)Self-Efficacy: The Exercise of Control (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)Perceived social isolation and cognition (2009)A theoretical framework for the study of adult cognitive plasticity. (2010)Aging Well and the Environment: Toward an Integrative Model and Research Agenda for the Future (2012)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)Is working memory training effective? (2012)Working Memory Underpins Cognitive Development, Learning, and Education (2013)Wechsler Abbreviated Scale of Intelligence (2014)Conclusions about interventions, programs, and approaches for improving executive functions that appear justified and those that, despite much hype, do not (2015)Purposive Behavior in Animals and Men (1932)Principles of Behavior (1944)Focus on Formative Feedback (2008)Improving Students’ Learning With Effective Learning Techniques (2013)Maximizing exposure therapy: An inhibitory learning approach (2014)Conditions of Learning (1965)The 2 Sigma Problem: The Search for Methods of Group Instruction as Effective as One-to-One Tutoring (1984)Flow: the psychology of optimal experience (1990)Long-term working memory. (1995)EXPERT AND EXCEPTIONAL PERFORMANCE: Evidence of Maximal Adaptation to Task Constraints (1996)Child Development and Emergent Literacy (1998)Working Memory (1974)Working Memory and Intelligence: The Same or Different Constructs? (2005)Working memory, attention control, and the n-back task: A question of construct validity. (2007)The concurrent validity of the N -back task as a working memory measure (2010)Theoretical propositions of life-span developmental psychology: On the dynamics between growth and decline. (1987)Diagnostic and Statistical Manual of Mental Disorders (1988)Human Cognitive Abilities (1993)On the incomplete architecture of human ontogeny: Selection, optimization, and compensation as foundation of developmental theory. (1997)Aging Gracefully: Compensatory Brain Activity in High-Performing Older Adults (2002)The Adaptive Brain: Aging and Neurocognitive Scaffolding (2008)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)A model of (often mixed) stereotype content: Competence and warmth respectively follow from perceived status and competition. (2002)Using PLS Path Modeling for Assessing Hierarchical Construct Models: Guidelines and Empirical Illustration1 (2009)
this work references cited by second hop· second hop is a sample of the most-cited connections

References

  • 1992A power primer.42,571 cited
  • 1993The role of deliberate practice in the acquisition of expert performance.9,542 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 2010Training and plasticity of working memory1,585 cited
  • 1992New Conceptualizations of Practice: Common Principles in Three Paradigms Suggest New Concepts for Training1,581 cited
  • 2008Individual differences in executive functions are almost entirely genetic in origin.1,540 cited
  • 2008Enrichment Effects on Adult Cognitive Development1,486 cited
  • 1997Emergence of a powerful connection between sensory and cognitive functions across the adult life span: A new window to the study of cognitive aging?1,431 cited
  • 2003Working memory capacity and its relation to general intelligence1,217 cited
  • 2003Executive Functioning as a Potential Mediator of Age-Related Cognitive Decline in Normal Adults.1,057 cited
  • 2010Putting brain training to the test1,053 cited
  • 1998The ecological validity of tests of executive function932 cited
  • 2008Transfer of Learning After Updating Training Mediated by the Striatum892 cited
  • 2008

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

Can training in a real-time strategy video game attenuate cognitive decline in older adults?
853 cited
  • 2009A Cognitive Training Program Based on Principles of Brain Plasticity: Results from the Improvement in Memory with Plasticity‐based Adaptive Cognitive Training (IMPACT) Study783 cited
  • Cited by

    • 2013Training-induced cognitive and neural plasticity126 cited
    • 2020Differential effects of cognitive training modules in healthy aging and mild cognitive impairment: A comprehensive meta-analysis of randomized controlled trials.125 cited
    • 2012Effects of working memory training in young and old adults102 cited
    • 2019Computerized Training for Neuroplasticity and Cognitive Improvement84 cited
    • 2013Effects of a computer-based cognitive exercise program on age-related cognitive decline80 cited
    • 2018The effect of adaptive difficulty adjustment on the effectiveness of a game to develop executive function skills for learners of different ages74 cited
    • 2013Reasons for Playing Casual Video Games and Perceived Benefits Among Adults 18 to 80 Years Old73 cited
    • 2020Game-based brain training for improving cognitive function in community-dwelling older adults: A systematic review and meta-regression68 cited
    • 2017Cognitive Flexibility Training: A Large-Scale Multimodal Adaptive Active-Control Intervention Study in Healthy Older Adults64 cited
    • 2013Crosswords to Computers: A Critical Review of Popular Approaches to Cognitive Enhancement62 cited
    • 2014Parietal plasticity after training with a complex video game is associated with individual differences in improvements in an untrained working memory task58 cited
    • 2015Working Memory, Reasoning, and Task Switching Training: Transfer Effects, Limitations, and Great Expectations?57 cited
    • 2018Positive Impact of Exergaming on Older Adults’ Mental and Social Well-Being: In Search of Evidence33 cited
    • 2017App‐based attention training: Incorporating older adults’ feedback to facilitate home‐based use21 cited
    • 2023Exploring Rural–Urban Differences in the Association Between Internet Use and Cognitive Functioning Among Older Adults in China16 cited
    • 2016Peer Review #2 of "The effect of cognitive training on the subjective perception of well-being in older adults (v0.2)"0 cited