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A set of tools is presented within the theoretical framework of activity systems that is designed and developed to reify the communication acts of team members to support reflective learning. An evaluation tests the acceptability of the tools used within two multi-agent virtual reality simulations. We explore the affordance of the tools and issues around their acceptability in two experimental user populations.
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Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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