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From animation to anime : drawing movements and moving drawings
4 references·15 citing·41 second hop
From animation to anime : drawing movements and moving drawings (2002)From animation to anime : drawing movemen…The Language of New Media (2002)The Language of New MediaAnime from Akira to Princess Mononoke (2001)Anime from Akira to Princess …Parallel tracks: the railroad and silent cinema (1997)Parallel tracks: the railroad…Life to those shadows (1990)Life to those shadowsNot Just Immobile: Moving Drawings and Visual Synecdoches in Neon Genesis Evangelion (2021)Not Just Immobile: Moving Dra…Japanese Media Cultures in Japan and Abroad: Transnational Consumption of Manga, Anime, and Media-Mixes (2019)Japanese Media Cultures in Ja…The Anime Connection. Early Euro-Japanese Co-Productions and the Animesque: Form, Rhythm, Design (2018)The Anime Connection. Early E…A Survey of Nonverbal Signaling Methods for Non-Humanoid Robots (2018)A Survey of Nonverbal Signali…Yerelden Evrensele Japon Anime ve Manga Sanatı (2016)Yerelden Evrensele Japon Anim…Animation, Branding and Authorship in the Construction of the ‘Anti-Disney’ Ethos: Hayao Miyazaki’s Works and Persona through Disney Film Criticism (2016)Animation, Branding and Autho…Miyazaki Hayao and the Aesthetics of Imagination: Nostalgia and Memory inSpirited Away (2015)Miyazaki Hayao and the Aesthe…The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii (2014)The significance of anime as …Teaching Japanese Popular Culture (2010)Teaching Japanese Popular Cul…Conceptualizing Anime And The Database Fantasyscape (2010)Conceptualizing Anime And The…Anytime, Anywhere (2009)Anytime, AnywhereFrom the `Cinematic' to the `Anime-ic': Issues of Movement in Anime (2008)From the `Cinematic' to the `…When Pigs Fly: Anime, Auteurism, and Miyazaki’s Porco Rosso (2007)When Pigs Fly: Anime, Auteuri…The Quick and the Undead: Visual and Political Dynamics in Blood: The Last Vampire (2007)The Quick and the Undead: Vis…Immobile Sections and Trans-Series Movement: Astroboy and the Emergence of Anime (2006)Immobile Sections and Trans-S…Narrative as virtual reality: immersion and interactivity in literature and electronic media (2001)Knowledge and Critical Pedagogy (2008)Documents and Bureaucracy (2010)The Platformization of the Web: Making Web Data Platform Ready (2015)The Oxford guide to film studies (1999)Cinema Studies: The Key Concepts (2002)Anime from Akira to Howl's moving castle : experiencing contemporary Japanese animation (2005)Blood read : the vampire as metaphor in contemporary culture (1997)Stray dog of anime: the films of Mamoru Oshii (2004)Robot Ghosts and Wired Dreams : Japanese Science Fiction from Origins to Anime (2007)André Martin, Inventor of Animation Cinema (2014)Cartoon Film Theory (2014)Signatures of Motion (2014)Film Language: A Semiotics of the Cinema. (1974)Cinema I (1986)Recentering Globalization (2002)Voice and Vision in Oshii Mamoru’s Ghost in the Shell: Beyond Cartesian Optics (2011)Crowdfunding Japanese Commercial Animation: Collective Financing Experiences in Anime (2017)Discipline and Punish: The Birth of the Prison. (1978)For a Critique of the Political Economy of the Sign (1980)Consumerism (2018)Capital: A Critique of Political Economy (2020)The Encyclopedia of Japanese Pop Culture. (1998)Anime Essentials: Every Thing a Fan Needs to Know (2000)The Fantastic: A Structural Approach to a Literary Genre (1976)Dreadful Pleasures: An Anatomy of Modern Horror (1985)“Those Anime Students”: Foreign Language Literacy Development Through Japanese Popular Culture (2006)Costuming the Imagination: Origins of Anime and Manga Cosplay (2006)Creativity and Its Discontents (2012)Does the autistic child have a “theory of mind” ? (1985)Toward a Theory of Situation Awareness in Dynamic Systems (1995)On seeing human: A three-factor theory of anthropomorphism. (2007)Driving Style: How Should an Automated Vehicle Behave? (2019)The influence of system transparency on trust: Evaluating interfaces in a highly automated vehicle (2020)Between fear and trust: Older adults’ evaluation of socially assistive robots (2022)Mundane mobilities, banal travels (2007)What's the Point of an Index? or, Faking Photographs (2008)Exhibiting Cinema in Contemporary Art (2013)From the Kaleidoscope to the X-Ray: Urban Spectatorship, Poe, Benjamin, and Traffic in Souls (1913) (1997)Lumiere's Arrival of the Train: Cinema's Founding Myth (2004)Engineering space and time: moving pictures and motionless trips (2005)
this work references cited by second hop

References

  • 2002The Language of New Media5,017 cited
  • 1997Parallel tracks: the railroad and silent cinema336 cited
  • 2001Anime from Akira to Princess Mononoke178 cited
  • 1990Life to those shadows170 cited

Cited by

  • 2018A Survey of Nonverbal Signaling Methods for Non-Humanoid Robots101 cited
  • 2007When Pigs Fly: Anime, Auteurism, and Miyazaki’s Porco Rosso27 cited
  • 2007The Quick and the Undead: Visual and Political Dynamics in Blood: The Last Vampire23 cited
  • 2006Immobile Sections and Trans-Series Movement: Astroboy and the Emergence of Anime17 cited
  • 2009Anytime, Anywhere14 cited
  • 2016Yerelden Evrensele Japon Anime ve Manga Sanatı12 cited
  • 2015Miyazaki Hayao and the Aesthetics of Imagination: Nostalgia and Memory inSpirited Away8 cited
  • 2016Animation, Branding and Authorship in the Construction of the ‘Anti-Disney’ Ethos: Hayao Miyazaki’s Works and Persona through Disney Film Criticism8 cited
  • 2010Teaching Japanese Popular Culture8 cited
  • 2019Japanese Media Cultures in Japan and Abroad: Transnational Consumption of Manga, Anime, and Media-Mixes7 cited
  • 2010Conceptualizing Anime And The Database Fantasyscape

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7 cited
  • 2008From the `Cinematic' to the `Anime-ic': Issues of Movement in Anime6 cited
  • 2014The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii6 cited
  • 2021Not Just Immobile: Moving Drawings and Visual Synecdoches in Neon Genesis Evangelion5 cited
  • 2018The Anime Connection. Early Euro-Japanese Co-Productions and the Animesque: Form, Rhythm, Design5 cited