SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
On industrial learning and training for the factories of the future: a conceptual, cognitive and technology framework
6 references·10 citing·42 second hop
On industrial learning and training for the factories of the future: a conceptual, cognitive and technology framework (2011)On industrial learning and training for t…The Taxonomy of Educational Objectives (2012)The Taxonomy of Educational O…Living Labs for Innovation and Development of Information and Communication Technology: A Literature Review (2008)Living Labs for Innovation an…Review of e-learning theories, frameworks and models (2004)Review of e-learning theories…The many meanings of occupational competence and qualification (1997)The many meanings of occupati…Skill acquisition and human performance (1995)Skill acquisition and human p…Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Taxonomy of Educational Objec…Trainers training trainers: the factors of cooperative learning in times of digital transformation (2026)Trainers training trainers: t…Design of serious games in engineering education: An application to the configuration and analysis of manufacturing systems (2021)Design of serious games in en…Manufacturing Revolution Boosts People Issues: The Evolutionary Need for ‘Human‐Automation Resource Management' in Smart Factories (2019)Manufacturing Revolution Boos…Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education –The Life Cycle Assessment (LCA) game (2018)Learning and motivational eff…Developing competencies to lead innovation in Indian manufacturing: an education model (2018)Developing competencies to le…Impact of competency-based and target-oriented training on employee performance (2017)Impact of competency-based an…Current trends on ICT technologies for enterprise information systems (2015)Current trends on ICT technol…A Two-way Knowledge Interaction in Manufacturing Education: The Teaching Factory (2015)A Two-way Knowledge Interacti…Integrating Manufacturing Education with Industrial Practice Using Teaching Factory Paradigm: A Construction Equipment Application (2014)Integrating Manufacturing Edu…Manufacturing Systems: Skills & Competencies for the Future (2013)Manufacturing Systems: Skills…Users of the world, unite! The challenges and opportunities of Social Media (2009)Big data: The next frontier for innovation, competition, and productivity (2011)Gamifying learning experiences: Practical implications and outcomes (2013)ERP Systems Towards Digital Transformation (2018)Digitalization in Developing Maritime Business Environments towards Ensuring Sustainability (2020)Hybrid intelligence in procurement: Disillusionment with AI’s superiority? (2023)Science, Technology, and Innovation in Europe (1980)The Role Of Education Quality For Economic Growth (2007)A Systematic Approach on Developing Action-oriented, Competency-based Learning Factories (2013)Value Stream Management in the “Lean Manufacturing Laboratory” (2015)A Method for Improving Production Management Training by Integrating an Industry 4.0 Innovation Center in China (2018)The Teaching Factory Paradigm: Developments and Outlook (2018)An evolutionary theory of economic change (1982)An Evolutionary Theory of Economic Change. (1983)The Reflective Practitioner: How Professionals Think in Action (1985)What makes a good project manager? (2005)Competency Definitions, Development and Assessment: A Brief Review (2020)The Effects of Technological Developments on Work and Their Implications for Continuous Vocational Education and Training: A Systematic Review (2020)Mind in Society: The Development of Higher Psychological Processes (1978)Experiential Learning : Experience as the Source of Learning and Development (1983)Situated Learning: Legitimate Peripheral Participation. (1994)A Handbook for Teaching and Learning in Higher Education (2003)Digital Games in eLearning Environments (2009)INTRODUCTION TO THEORIES OF LEARNING (2021)GameFlow (2005)Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)A systematic literature review of empirical evidence on computer games and serious games (2012)Assessment Measures in Game-based Learning Research (2021)How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method (2021)Game-based assessment framework for virtual reality, augmented reality and digital game-based learning (2023)COGNITIVE SKILL ACQUISITION (1996)Typology of knowledge, skills and competences : clarification of the concept and prototype (2006)Why Do Athletes Choke Under Pressure? (2007)Withdrawing From School (1989)A Revision of Bloom's Taxonomy: An Overview (2002)Identification and Assessment of Intercultural Competence as a Student Outcome of Internationalization (2006)Exploring Quadruple Helix Outlining user-oriented innovation models (2010)Fostering Quality of Life through Social Innovation: A Living Lab Methodology Study Case (2012)Living labs: Implementing open innovation in the public sector (2016)The Role of the Laboratory in Science Teaching: Neglected Aspects of Research (1982)The Impact of Classroom Evaluation Practices on Students (1988)Formative assessment in higher education: Moves towards theory and the enhancement of pedagogic practice (2003)
this work references cited by second hop

References

  • 1956Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain9,342 cited
  • 2012The Taxonomy of Educational Objectives4,103 cited
  • 1995Skill acquisition and human performance343 cited
  • 2008Living Labs for Innovation and Development of Information and Communication Technology: A Literature Review331 cited
  • 1997The many meanings of occupational competence and qualification264 cited
  • 2004Review of e-learning theories, frameworks and models199 cited

Cited by

  • 2015Current trends on ICT technologies for enterprise information systems168 cited
  • 2013Manufacturing Systems: Skills & Competencies for the Future136 cited
  • 2014Integrating Manufacturing Education with Industrial Practice Using Teaching Factory Paradigm: A Construction Equipment Application108 cited
  • 2018Learning and motivational effects of digital game-based learning (DGBL) for manufacturing education –The Life Cycle Assessment (LCA) game77 cited
  • 2015A Two-way Knowledge Interaction in Manufacturing Education: The Teaching Factory71 cited
  • 2021Design of serious games in engineering education: An application to the configuration and analysis of manufacturing systems53 cited
  • 2019Manufacturing Revolution Boosts People Issues: The Evolutionary Need for ‘Human‐Automation Resource Management' in Smart Factories33 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2017Impact of competency-based and target-oriented training on employee performance16 cited
  • 2018Developing competencies to lead innovation in Indian manufacturing: an education model9 cited
  • 2026Trainers training trainers: the factors of cooperative learning in times of digital transformation2 cited