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Cultural consumption, interactive sociality, and the museum
16 references·16 citing·45 second hopsampled
Cultural consumption, interactive sociality, and the museum (2013)Cultural consumption, interactive sociali…Advances in Consumer Research (2025)Advances in Consumer ResearchAdvances in Consumer Research (2025)Advances in Consumer ResearchThe Museum Experience (2016)The Museum ExperienceReligiosity in the Abandoned Apple Newton Brand Community (2005)Religiosity in the Abandoned …The Field behind the Screen: Using Netnography for Marketing Research in Online Communities (2002)The Field behind the Screen: …Grounded Theory: A Practical Guide for Management, Business and Market Researchers (2002)Grounded Theory: A Practical …Utopian Enterprise: Articulating the Meanings ofStar Trek's Culture of Consumption : Figure 1 (2001)Utopian Enterprise: Articulat…Brand Community (2001)Brand CommunityLearning from Museums: Visitor Experiences and the Making of Meaning (2000)Learning from Museums: Visito…Consumer Socialization of Children: A Retrospective Look At Twenty‐Five Years of Research (1999)Consumer Socialization of Chi…Subcultures of Consumption: An Ethnography of the New Bikers (1995)Subcultures of Consumption: A…How Consumers Consume: A Typology of Consumption Practices (1995)How Consumers Consume: A Typo…River Magic: Extraordinary Experience and the Extended Service Encounter (1993)River Magic: Extraordinary Ex…An Exploration of High-Risk Leisure Consumption Through Skydiving (1993)An Exploration of High-Risk L…Consumer Socialization: A Theoretical and Empirical Analysis (1978)Consumer Socialization: A The…Consumer Socialization (1974)Consumer SocializationImproving online food ordering and delivery service quality by managing customer expectations: evidence from Italy (2023)Improving online food orderin…Creating memorable shopping experiences to meet phygital customers' needs: evidence from sporting goods stores (2023)Creating memorable shopping e…Investigating the effects of service recovery strategies on consumer forgiveness and post-trust in the food delivery sector (2022)Investigating the effects of …Impact of generativity on museum visitors' engagement, experience, and psychological well-being (2022)Impact of generativity on mus…The impact of the Covid-19 pandemic on customer experience design: The hotel managers’ perspective (2021)The impact of the Covid-19 pa…Digitalization in the cultural industry: evidence from Italian museums (2021)Digitalization in the cultura…The impact of interactive technologies on the social experience: An empirical study in a cultural tourism context (2020)The impact of interactive tec…Role of generativity on tourists’ experience expectation, motivation and visit intention in museums (2020)Role of generativity on touri…Residents’social dilemma in sustainable heritage tourism: the role of social emotion, efficacy beliefs and temporal concerns (2020)Residents’social dilemma in s…A Shoe Is a Shoe Is a Shoe: Interpersonalization and Meaning-making in Museums – Research Findings and Design Implications (2020)A Shoe Is a Shoe Is a Shoe: I…Managing edutainment and perceived authenticity of museum visitor experience: insights from qualitative study (2019)Managing edutainment and perc…Customer experience design: a case study in the cultural sector (2017)Customer experience design: a…An exploration of CSR development in heritage tourism (2016)An exploration of CSR develop…Action at the exhibit face: video and the analysis of social interaction in museums and galleries (2016)Action at the exhibit face: v…Understanding the social value and well-being benefits created by museums: A case for social return on investment methodology (2015)Understanding the social valu…Keeping your audience: Presenting a visitor engagement scale (2014)Keeping your audience: Presen…The Social Construction of Reality (1967)Studies in Ethnomethodology. 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(1999)The Strength of Weak Ties (1973)Conceptualizing, Measuring, and Managing Customer-Based Brand Equity (1993)Bowling Alone: America's Declining Social Capital (1995)Users of the world, unite! The challenges and opportunities of Social Media (2009)Virtual museums, a survey and some issues for consideration (2009)Visitors’ learning for environmental sustainability: Testing short- and long-term impacts of wildlife tourism experiences using structural equation modelling (2010)Visitors’ memories of wildlife tourism: Implications for the design of powerful interpretive experiences (2010)Understanding Consumer Conversations Around Ads in a Web 2.0 World (2011)Social media and sports: driving fan engagement with football clubs on Facebook (2017)The Effects of Instagram Use, Social Comparison, and Self-Esteem on Social Anxiety: A Survey Study in Singapore (2020)The Chain of Effects from Brand Trust and Brand Affect to Brand Performance: The Role of Brand Loyalty (2001)Electronic word-of-mouth via consumer-opinion platforms: What motivates consumers to articulate themselves on the Internet? (2004)Bibliometric Methods in Management and Organization (2014)
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References

  • 2025Advances in Consumer Research13,264 cited
  • 2001Brand Community3,994 cited
  • 2002The Field behind the Screen: Using Netnography for Marketing Research in Online Communities3,970 cited
  • 1993River Magic: Extraordinary Experience and the Extended Service Encounter2,572 cited
  • 1995Subcultures of Consumption: An Ethnography of the New Bikers2,232 cited
  • 1999Consumer Socialization of Children: A Retrospective Look At Twenty‐Five Years of Research1,957 cited
  • 2000Learning from Museums: Visitor Experiences and the Making of Meaning1,892 cited
  • 1995How Consumers Consume: A Typology of Consumption Practices1,701 cited
  • 1993An Exploration of High-Risk Leisure Consumption Through Skydiving1,149 cited
  • 2025Advances in Consumer Research1,129 cited
  • 1978Consumer Socialization: A Theoretical and Empirical Analysis1,086 cited
  • 2001Utopian Enterprise: Articulating the Meanings ofStar Trek's Culture of Consumption : Figure 11,051 cited
  • 2005Religiosity in the Abandoned Apple Newton Brand Community1,027 cited
  • 1974Consumer Socialization961 cited
  • 2016The Museum Experience935 cited

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2002
Grounded Theory: A Practical Guide for Management, Business and Market Researchers
924 cited

Cited by

  • 2014Keeping your audience: Presenting a visitor engagement scale296 cited
  • 2021The impact of the Covid-19 pandemic on customer experience design: The hotel managers’ perspective186 cited
  • 2020The impact of interactive technologies on the social experience: An empirical study in a cultural tourism context105 cited
  • 2020Role of generativity on tourists’ experience expectation, motivation and visit intention in museums103 cited
  • 2021Digitalization in the cultural industry: evidence from Italian museums99 cited
  • 2017Customer experience design: a case study in the cultural sector83 cited
  • 2016An exploration of CSR development in heritage tourism76 cited
  • 2023Creating memorable shopping experiences to meet phygital customers' needs: evidence from sporting goods stores62 cited
  • 2022Impact of generativity on museum visitors' engagement, experience, and psychological well-being53 cited
  • 2020Residents’social dilemma in sustainable heritage tourism: the role of social emotion, efficacy beliefs and temporal concerns53 cited
  • 2016Action at the exhibit face: video and the analysis of social interaction in museums and galleries51 cited
  • 2015Understanding the social value and well-being benefits created by museums: A case for social return on investment methodology44 cited
  • 2023Improving online food ordering and delivery service quality by managing customer expectations: evidence from Italy44 cited
  • 2019Managing edutainment and perceived authenticity of museum visitor experience: insights from qualitative study43 cited
  • 2022Investigating the effects of service recovery strategies on consumer forgiveness and post-trust in the food delivery sector43 cited
  • 2020A Shoe Is a Shoe Is a Shoe: Interpersonalization and Meaning-making in Museums – Research Findings and Design Implications42 cited