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Factors facilitating or impeding older adults’ creative contributions in the collaborative design of a novel DTV-based application
16 references·3 citing·43 second hop
Factors facilitating or impeding older adults’ creative contributions in the collaborative design of a novel DTV-based application (2011)Factors facilitating or impeding older ad…Desiring to be in touch in a changing communications landscape (2009)Desiring to be in touch in a …The Magic Box and Collage: Responding to the challenge of distributed intergenerational play (2008)The Magic Box and Collage: Re…Using participatory activities with seniors to critique, build, and evaluate mobile phones (2007)Using participatory activitie…Methods for human – computer interaction research with older people (2007)Methods for human – computer …Interface design and engagement with older people (2007)Interface design and engageme…Research-derived web design guidelines for older people (2005)Research-derived web design g…Assistive Robotics and an Ecology of Elders Living Independently in Their Homes (2004)Assistive Robotics and an Eco…Information and communication technologies and the moral economy of the household (2003)Information and communication…Consuming Technologies (2003)Consuming TechnologiesOlder Adults, Health Information, and the World Wide Web (2001)Older Adults, Health Informat…Increasing the Usability of Online Information for Older Users: A Case Study in Participatory Design (2000)Increasing the Usability of O…Age Differences in Attitudes Toward Computers (1998)Age Differences in Attitudes …Focus Groups as Qualitative Research (1997)Focus Groups as Qualitative R…ART THERAPY FOR GROUPS (1986)ART THERAPY FOR GROUPSOLDER PERSONS' TV VIEWING PATTERNS AND MOTIVATIONS (1982)OLDER PERSONS' TV VIEWING PAT…Lateral Thinking: A Textbook of Creativity (1970)Lateral Thinking: A Textbook …Peer-to-Peer Health Communication in Older Adults’ Online Communities: Protocol for a Qualitative Netnographic Study and Co-Design Approach (2020)Peer-to-Peer Health Communica…Designing with and for Older People (2019)Designing with and for Older …Co-creating games through intergenerational design workshops (2012)Co-creating games through int…The Meaning of Things (1981)Cultural Materialism: The Struggle for a Science of Culture (1983)A sociable robot to encourage social interaction among the elderly (2006)Service robots in the domestic environment (2006)Socially Assistive Robots in Elderly Care: A Mixed-Method Systematic Literature Review (2014)The Interpretation of Cultures (2017)Case Research in Marketing: Opportunities, Problems, and a Process (1985)Culture and Consumption: A Theoretical Account of the Structure and Movement of the Cultural Meaning of Consumer Goods (1986)Focus Groups: A Practical Guide for Applied Research (1989)The methodology of Focus Groups: the importance of interaction between research participants (1994)Focus Groups in Social Research (2001)The qualitative research interview (2006)Future Workshops: How to Create Desirable Futures (1988)Issues in training older adults to use computers (1995)Developing technology to support the functional independence of older adults (2001)How older people account for their experiences with interactive technology (2007)Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)Older adults' motivated choice for technological innovation: Evidence for benefit-driven selectivity. (2006)Senior Citizens' Acceptance of Information Systems: A Study in the Context of e-Government Services (2006)Acceptance of Healthcare Robots for the Older Population: Review and Future Directions (2009)Web content accessibility guidelines 1.0 (2001)YouTube and intergenerational communication: the case of Geriatric1927 (2008)Design Guidelines of Mobile Apps for Older Adults: Systematic Review and Thematic Analysis (2023)Basics of qualitative research (1990)Basics of Qualitative Research (1992)Socioemotional Selectivity Theory and the Regulation of Emotion in the Second Half of Life (2003)Reflective Informatics (2015)"Tell It Like It Really Is" (2016)What Are Friends for? Friendships and Loneliness Over the Lifespan—From 18 to 79 Years (2016)Protocol Analysis: Verbal Reports as Data (1986)Older adults' use of information and communications technology in everyday life (2003)A diary study of task switching and interruptions (2004)How Older Adults Learn to Use Mobile Devices (2012)Understanding Facebook use and the psychological affects of use across generations (2015)Watching Dallas: Soap Opera and the Melodramatic Imagination (1985)Giddens’s Structuration Theory and Information Systems Research 1 (2008)Parental Mediation Theory for the Digital Age (2011)Beyond ‘women and transport’: towards new geographies of gender and daily mobility (1999)Mobile Marketing: A Synthesis and Prognosis (2009)Ordering theories: Typologies and conceptual frameworks for sociotechnical change (2017)Developing creativity, motivation, and self-actualization with learning systems (2005)Strategic design: where are we now? 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References

  • 1997Focus Groups as Qualitative Research8,856 cited
  • 2003Consuming Technologies964 cited
  • 1970Lateral Thinking: A Textbook of Creativity452 cited
  • 2003Information and communication technologies and the moral economy of the household450 cited
  • 1998Age Differences in Attitudes Toward Computers380 cited
  • 2004Assistive Robotics and an Ecology of Elders Living Independently in Their Homes225 cited
  • 2005Research-derived web design guidelines for older people207 cited
  • 2007Methods for human – computer interaction research with older people193 cited
  • 2000Increasing the Usability of Online Information for Older Users: A Case Study in Participatory Design180 cited
  • 2009Desiring to be in touch in a changing communications landscape180 cited
  • 2008The Magic Box and Collage: Responding to the challenge of distributed intergenerational play142 cited
  • 2001Older Adults, Health Information, and the World Wide Web142 cited
  • 1982OLDER PERSONS' TV VIEWING PATTERNS AND MOTIVATIONS129 cited
  • 2007Using participatory activities with seniors to critique, build, and evaluate mobile phones128 cited
  • 1986ART THERAPY FOR GROUPS122 cited

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  • 2007Interface design and engagement with older people119 cited
  • Cited by

    • 2012Co-creating games through intergenerational design workshops42 cited
    • 2020Peer-to-Peer Health Communication in Older Adults’ Online Communities: Protocol for a Qualitative Netnographic Study and Co-Design Approach21 cited
    • 2019Designing with and for Older People9 cited