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Student behavioral engagement during mathematics educational video game instruction with 11–14 year olds
16 references·2 citing·45 second hop
Student behavioral engagement during mathematics educational video game instruction with 11–14 year olds (2014)Student behavioral engagement during math…Digital Game-Based Learning (2020)Digital Game-Based LearningDigital Game-Based Learning (2019)Digital Game-Based LearningAre digital natives a myth or reality? 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(1993)Motivation in the classroom: …Chronometric explorations of mind (1978)Chronometric explorations of …A scoping review of video games and learning in secondary classrooms (2023)A scoping review of video gam…A narrative review of methods used to examine digital gaming impacts on learning and cognition during middle childhood (2021)A narrative review of methods…Digital game-based learning (2003)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Digital Games, Design, and Learning (2015)Foundations of Game-Based Learning (2015)The Research Act: A Theoretical Introduction to Sociological Methods (1979)Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently? 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References

  • 1993Motivation in the classroom: Reciprocal effects of teacher behavior and student engagement across the school year.3,427 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 1978Chronometric explorations of mind2,435 cited
  • 2008Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation1,689 cited
  • 2010Are digital natives a myth or reality? University students’ use of digital technologies1,061 cited
  • 2002Beyond Nintendo: design and assessment of educational video games for first and second grade students699 cited
  • 2019Digital Game-Based Learning656 cited
  • 2009Investigating the impact of video games on high school students’ engagement and learning about genetics646 cited
  • 2005Engaging by design: How engagement strategies in popular computer and video games can inform instructional design628 cited
  • 2008The effects of computer games on primary school students’ achievement and motivation in geography learning587 cited
  • 2001The impact of computer use on children's and adolescents' development560 cited
  • 2008A case study of computer gaming for math: Engaged learning from gameplay?486 cited
  • 2008Defining Game Mechanics409 cited
  • 2009Handbook of Research on Effective Electronic Gaming in Education

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364 cited
  • 2009A Qualitative Meta-Analysis of Computer Games as Learning Tools362 cited
  • 2003Critical creative processes273 cited
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    • 2023A scoping review of video games and learning in secondary classrooms34 cited
    • 2021A narrative review of methods used to examine digital gaming impacts on learning and cognition during middle childhood32 cited