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Social Facilitation Effects of Virtual Humans
16 references·6 citing·52 second hop
Social Facilitation Effects of Virtual Humans (2007)Social Facilitation Effects of Virtual Hu…Virtual reality exposure in the treatment of social anxiety (2003)Virtual reality exposure in t…Social facilitation from Triplett to electronic performance monitoring. (2001)Social facilitation from Trip…The effects of animated characters on anxiety, task performance, and evaluations of user interfaces (2000)The effects of animated chara…Are People Polite to Computers? Responses to Computer‐Based Interviewing Systems1 (1999)Are People Polite to Computer…The persona effect (1997)The persona effectWhen the Interface Is a Face (1996)When the Interface Is a FaceHow “Real” Are Computer Personalities? (1996)How “Real” Are Computer Perso…Using a human face in an interface (1994)Using a human face in an inte…Computers are social actors (1994)Computers are social actorsWhy are some problems hard? Evidence from Tower of Hanoi (1985)Why are some problems hard? E…Social loafing on difficult tasks: Working collectively can improve performance. (1985)Social loafing on difficult t…Social facilitation: A meta-analysis of 241 studies. (1983)Social facilitation: A meta-a…Distraction as a source of drive in social facilitation research. (1978)Distraction as a source of dr…The understanding process: Problem isomorphs (1976)The understanding process: Pr…Social Facilitation (1965)Social FacilitationBehavior Theory and Conditioning (1957)Behavior Theory and Condition…Working from the Metaverse: A Distraction Management Perspective (2025)Working from the Metaverse: A…Learning by writing explanations: Is explaining to a fictitious student more effective than self-explaining? 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Experimental Tests of Anthropomorphism and Mindlessness Explanations (2010)What Triggers Social Response…Self-explanations: How students study and use examples in learning to solve problems (1989)Self‐Explanations: How Students Study and Use Examples in Learning to Solve Problems (1989)The role of emotion in believable agents (1994)The impact of animated interface agents: a review of empirical research (2000)Fostering social agency in multimedia learning: Examining the impact of an animated agent’s voice (2004)Expressive robots in education (2010)Perception in chess (1973)Working Memory (1974)Categorization and Representation of Physics Problems by Experts and Novices* (1981)Cognitive load as a factor in the structuring of technical material. 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References

  • 1965Social Facilitation2,837 cited
  • 1994Computers are social actors2,147 cited
  • 1957Behavior Theory and Conditioning1,452 cited
  • 1997The persona effect801 cited
  • 1985Why are some problems hard? Evidence from Tower of Hanoi722 cited
  • 1983Social facilitation: A meta-analysis of 241 studies.683 cited
  • 1999Are People Polite to Computers? Responses to Computer‐Based Interviewing Systems1409 cited
  • 1996When the Interface Is a Face399 cited
  • 1976The understanding process: Problem isomorphs374 cited
  • 1996How “Real” Are Computer Personalities?291 cited
  • 2001Social facilitation from Triplett to electronic performance monitoring.242 cited
  • 1994Using a human face in an interface230 cited
  • 2000The effects of animated characters on anxiety, task performance, and evaluations of user interfaces216 cited
  • 1985Social loafing on difficult tasks: Working collectively can improve performance.209 cited
  • 2003Virtual reality exposure in the treatment of social anxiety168 cited
  • 1978Distraction as a source of drive in social facilitation research.

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149 cited

Cited by

  • 2019How we trust, perceive, and learn from virtual humans: The influence of voice quality87 cited
  • 2014Reversal Learning Task in Children with Autism Spectrum Disorder: A Robot-Based Approach87 cited
  • 2020Learning by writing explanations: Is explaining to a fictitious student more effective than self-explaining?77 cited
  • 2010What Triggers Social Responses to Flattering Computers? Experimental Tests of Anthropomorphism and Mindlessness Explanations73 cited
  • 2014The Effects of Robot-Enhanced Psychotherapy: A Meta-Analysis66 cited
  • 2025Working from the Metaverse: A Distraction Management Perspective18 cited