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The Learning Games Design Model
13 references·0 citing·46 second hop
The Learning Games Design Model (2012)The Learning Games Design ModelPreparing Instructional Designers for Game-Based Learning: Part 1 (2010)Preparing Instructional Desig…Fundamentals of game design (2010)Fundamentals of game designThe Art of Game Design (2008)The Art of Game DesignDesign and Use of Serious Games (2008)Design and Use of Serious Gam…Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games (2007)Taking educational games seri…Game object model version II: a theoretical framework for educational game development (2006)Game object model version II:…A Case for a Formal Design Paradigm for Serious Games. (2006)A Case for a Formal Design Pa…Video Games and the Future of Learning (2005)Video Games and the Future of…The Game Design Reader: A Rules of Play Anthology (2005)The Game Design Reader: A Rul…Making learning fun: Quest Atlantis, a game without guns (2005)Making learning fun: Quest At…Game design : theory and practice (2001)Game design : theory and prac…Building an Educational Adventure Game: Theory, Design, and Lessons (2001)Building an Educational Adven…Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Seriously considering play: D…The Structure of Scientific Revolutions (1963)The Tourist: A New Theory of the Leisure Class. (1977)Madness and Civilization (2006)Flow in gaming: literature synthesis and framework development (2014)The effect of a persuasive social impact game on affective learning and attitude (2014)Role of authenticity in massively multiplayer online role playing games (MMORPGs): Determinants of virtual item purchase intention (2018)Mind in Society: The Development of Higher Psychological Processes (1978)Flow: the psychology of optimal experience (1990)Bowling Alone: America's Declining Social Capital (1995)Designing and integrating purposeful learning in game play: a systematic review (2015)Essential features of serious games design in higher education: Linking learning attributes to game mechanics (2016)Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles (2020)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Situated Cognition and the Culture of Learning (1989)Beyond Nintendo: design and assessment of educational video games for first and second grade students (2002)Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Serious Games : An Overview (2007)Experiential Learning : Experience as the Source of Learning and Development (1983)What Do Students Gain by Engaging in Socioscientific Inquiry? (2007)Investigating the impact of video games on high school students’ engagement and learning about genetics (2009)Design-Based Research (2012)Diffusion of Innovations 1 (2019)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)An Introduction to Discourse Analysis: Theory and Method (1999)What Video Games Have to Teach Us about Learning and Literacy (2004)Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing (2010)Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis (2022)Situated Learning: Legitimate Peripheral Participation. (1994)From Content to Context: Videogames as Designed Experience (2006)Digital Games in Education (2007)Motivating Children to Learn Effectively: Exploring the Value of Intrinsic Integration in Educational Games (2011)Social Learning Theory. (1978)Social Foundations of Thought and Action (2002)Adaptive Experience Engine for Serious Games (2009)A Game-based learning system for improving student's learning effectiveness in system analysis course (2012)Serious Games in Preschool and Primary Education: Benefits And Impacts on Curriculum Course Syllabus (2017)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Gamification and Mobile Marketing Effectiveness (2016)Serious games and the gamification of tourism (2016)Video game values: Human–computer interaction and games (2006)Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry (2007)Exploring user experiences as predictors of MMORPG addiction (2009)Defining Game Mechanics (2008)Handbook of Research on Effective Electronic Gaming in Education (2009)The Design, Play, and Experience Framework (2009)
this work references cited by second hop

References

  • 2008The Art of Game Design1,906 cited
  • 2010Fundamentals of game design1,226 cited
  • 2005Video Games and the Future of Learning1,120 cited
  • 1996Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games999 cited
  • 2005Making learning fun: Quest Atlantis, a game without guns949 cited
  • 2001Game design : theory and practice366 cited
  • 2007Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games354 cited
  • 2005The Game Design Reader: A Rules of Play Anthology351 cited
  • 2006Game object model version II: a theoretical framework for educational game development307 cited
  • 2006A Case for a Formal Design Paradigm for Serious Games.148 cited
  • 2001Building an Educational Adventure Game: Theory, Design, and Lessons90 cited
  • 2010Preparing Instructional Designers for Game-Based Learning: Part 175 cited
  • 2008Design and Use of Serious Games62 cited

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