SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Age-related differences in the initial usability of mobile device icons
11 references·16 citing·42 second hop
Age-related differences in the initial usability of mobile device icons (2009)Age-related differences in the initial us…A study of the use of mobile phones by older persons (2006)A study of the use of mobile …How older adults meet complexity: Aging effects on the usability of different mobile phones (2005)How older adults meet complex…Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs (2005)Fat Finger Worries: How Older…Designing for Older Adults (2004)Designing for Older AdultsMacular degeneration and visual icon use: deriving guidelines for improved access (2002)Macular degeneration and visu…Designing for dynamic diversity (2002)Designing for dynamic diversi…Technology generation and age in using layered user interfaces (2001)Technology generation and age…Possible implications of aging for interface designers (2000)Possible implications of agin…Computer Technology and the Older Adult (1997)Computer Technology and the O…Collected Papers of Charles Sanders Peirce. (1934)Collected Papers of Charles S…Collected Papers of Charles Sanders Peirce (1933)Collected Papers of Charles S…Old age or cognitive decline? Examining the usability of a mobile health app for older Australians (2024)Old age or cognitive decline?…A Fuzzy Comprehensive Evaluation Study on the Performance of Age-Friendly Digital Retrofit Based on User Experience: Take the “Elder Mode” App as an Example (2022)A Fuzzy Comprehensive Evaluat…“I Used To Carry A Wallet, Now I Just Need To Carry My Phone”: Understanding Current Banking Practices and Challenges Among Older Adults in China (2022)“I Used To Carry A Wallet, No…Interface Adaption to Elderly Users: Effects of Icon Styles and Semantic Distance (2021)Interface Adaption to Elderly…Usability Study of Smart Phone Messaging for Elderly and Low-literate Users (2020)Usability Study of Smart Phon…The effects of redundancy in user-interface design on older users (2019)The effects of redundancy in …Understanding the Challenges and Opportunities of Smart Mobile Devices among the Oldest Old (2016)Understanding the Challenges …Interface Adaptation to Novice Older Adults’ Mental Models through Concrete Metaphors (2016)Interface Adaptation to Novic…Heuristic Evaluation of Healthy Eating Apps for Older Adults (2014)Heuristic Evaluation of Healt…AgeCI: HCI and Age Diversity (2014)AgeCI: HCI and Age DiversityRobot services for elderly with cognitive impairment: Testing usability of graphical user interfaces (2013)Robot services for elderly wi…Understanding age and technology experience differences in use of prior knowledge for everyday technology interactions (2012)Understanding age and technol…Creating Mobile Gesture-based Interaction Design Patterns for Olders Adults: a study of tap and swipe gestures with Portuguese seniors (2012)Creating Mobile Gesture-based…An investigation to obtain a simple mobile phone interface for older adults (2010)An investigation to obtain a …Improving the learnability of mobile device applications for older adults (2009)Improving the learnability of…The Learnability of Mobile Application Interfaces Needs Improvement (2008)The Learnability of Mobile Ap…Human Computer Interfaces for People with Disabilities (1997)Early user involvement in the development of information technology-related products for older people (2004)Mobile applications in an aging society: Status and trends (2011)Engaging older people using participatory design (2012)The Use of Communication Technologies by Older Adults: Exploring the Benefits from the User's Perspective (2001)Connectivity for Healthcare and Well-Being Management: Examples from Six European Projects (2009)Older adults’ use of smart phones: an investigation of the factors influencing the acceptance of new functions (2013)A Serious Game for Clinical Assessment of Cognitive Status: Validation Study (2016)Statistical principles in experimental design. (1962)The diffusion of innovations (1983)Gerontechnology in perspective (2007)How Older Adults Learn to Use Mobile Devices (2012)Use or Non-Use of Gerontechnology—A Qualitative Study (2013)Diffusion of Innovations 1 (2019)Massive IQ gains in 14 nations: What IQ tests really measure. (1987)The handbook of aging and cognition (1992)Usability in the real world: assessing medical information technologies in patients’ homes (2003)A study of web usability for older adults seeking online health resources (2004)Bridging the divide: Using UTAUT to predict multigenerational tablet adoption practices (2015)Handbook of the Psychology of Aging (2016)The Handbook of aging and cognition (1993)Issues in training older adults to use computers (1995)On Some Aspects of Improving Mobile Applications for the Elderly (2007)“Too much to handle”: Impact of mobile social networking sites on information overload, depressive symptoms, and well-being (2019)Exploring heterogeneous ICT use among older adults: The warm experts’ perspective (2020)Handbook of the Psychology of Aging (1986)Handbook of the Psychology of Aging (1990)Introducing the Internet to the over-60s: Developing an email system for older novice computer users (2005)Older Adults' Training Preferences for Learning to Use Technology (2008)Effects of age, cognitive, and personal factors on PDA menu navigation performance (2009)Aging and Information Technology Use (2009)Gerontechnology acceptance by elderly Hong Kong Chinese: a senior technology acceptance model (STAM) (2014)Survey research methods (2014)Manifesto for a Relational Sociology (1997)The social life of cultural value (2003)Process Studies of Change in Organization and Management: Unveiling Temporality, Activity, and Flow (2013)Elderly User Evaluation of Mobile Touchscreen Interactions (2011)Design and Evaluation of a Mobile User Interface for Older Adults: Navigation, Interaction and Visual Design Recommendations (2014)The Role of Healthcare Robots for Older People at Home: A Review (2014)Consciousness, accessibility, and the mesh between psychology and neuroscience (2007)Multiagent systems: algorithmic, game-theoretic, and logical foundations (2009)Theory Construction in Qualitative Research (2012)
this work references cited by second hop

References

  • 1933Collected Papers of Charles Sanders Peirce1,107 cited
  • 2004Designing for Older Adults775 cited
  • 1934Collected Papers of Charles Sanders Peirce.581 cited
  • 2000Possible implications of aging for interface designers474 cited
  • 2002Designing for dynamic diversity365 cited
  • 2005Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs337 cited
  • 2005How older adults meet complexity: Aging effects on the usability of different mobile phones194 cited
  • 2001Technology generation and age in using layered user interfaces171 cited
  • 1997Computer Technology and the Older Adult117 cited
  • 2006A study of the use of mobile phones by older persons110 cited
  • 2002Macular degeneration and visual icon use: deriving guidelines for improved access23 cited

Cited by

  • 2012Understanding age and technology experience differences in use of prior knowledge for everyday technology interactions61 cited
  • 2013Robot services for elderly with cognitive impairment: Testing usability of graphical user interfaces58 cited
  • 2014Heuristic Evaluation of Healthy Eating Apps for Older Adults41 cited
  • 2016Understanding the Challenges and Opportunities of Smart Mobile Devices among the Oldest Old

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

41 cited
  • 2016Interface Adaptation to Novice Older Adults’ Mental Models through Concrete Metaphors32 cited
  • 2022“I Used To Carry A Wallet, Now I Just Need To Carry My Phone”: Understanding Current Banking Practices and Challenges Among Older Adults in China31 cited
  • 2010An investigation to obtain a simple mobile phone interface for older adults29 cited
  • 2019The effects of redundancy in user-interface design on older users23 cited
  • 2009Improving the learnability of mobile device applications for older adults16 cited
  • 2014AgeCI: HCI and Age Diversity13 cited
  • 2012Creating Mobile Gesture-based Interaction Design Patterns for Olders Adults: a study of tap and swipe gestures with Portuguese seniors13 cited
  • 2008The Learnability of Mobile Application Interfaces Needs Improvement12 cited
  • 2020Usability Study of Smart Phone Messaging for Elderly and Low-literate Users11 cited
  • 2024Old age or cognitive decline? Examining the usability of a mobile health app for older Australians10 cited
  • 2022A Fuzzy Comprehensive Evaluation Study on the Performance of Age-Friendly Digital Retrofit Based on User Experience: Take the “Elder Mode” App as an Example10 cited
  • 2021Interface Adaption to Elderly Users: Effects of Icon Styles and Semantic Distance9 cited