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Individual and group learning of theHighway Code: comparing board game and traditional methods
10 references·1 citing·25 second hop
Individual and group learning of theHighway Code: comparing board game and traditional methods (1998)Individual and group learning of theHighw…Peer Assisted Learning (2001)Peer Assisted LearningPeer-assisted Learning (1998)Peer-assisted LearningLearning Together and Alone: Cooperative, Competitive, and Individualistic Learning (1998)Learning Together and Alone: …Group and Interactive Learning (1994)Group and Interactive LearningHIGH SCHOOL DRIVER EDUCATION USING PEER TUTORS, DIRECT INSTRUCTION, AND PRECISION TEACHING (1991)HIGH SCHOOL DRIVER EDUCATION …Learning in groups (1984)Learning in groupsSimulation Games in Learning (1973)Simulation Games in LearningSimulation and gaming in education (1969)Simulation and gaming in educ…The Structure of Human Personality (1954)The Structure of Human Person…The structure of human personality (1953)The structure of human person…NA TIO N AL C O UNC I L FOR CURRICUL U M AND AS SE SS MENT (2004)NA TIO N AL C O UNC I L FOR C…Cooperative Learning, Collaborative Learning, and Interaction: Three Communicative Strands in the Language Classroom (1997)Peer Assessment Between Students in Colleges and Universities (1998)Pesquisa-ação: uma introdução metodológica (2005)Simulation Games and Motivation for Learning (1979)The Use of Computerized Management and Business Simulation in the United Kingdom (1991)Promoting Health in Schools through a Board Game (1994)Higher-order factors of the Big Five. (1997)Self-control as a limited resource: Regulatory depletion patterns. (1998)Emotional intelligence: An integrative meta-analysis and cascading model. (2010)Research on Cooperative Learning and Achievement: What We Know, What We Need to Know (1996)The laboratory in science education: Foundations for the twenty‐first century (2003)An Educational Psychology Success Story: Social Interdependence Theory and Cooperative Learning (2009)Trends in Peer Learning (2005)The flipped classroom: A review of its advantages and challenges (2018)The American School in the Political Socialization Process (1980)Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Vocational Upper-Secondary Education and the Transition from School (2006)Evaluating the impact of teacher professional development: an evidence-based framework (2013)Missing Early Education and Care During the Pandemic: The Socio-Emotional Impact of the COVID-19 Crisis on Young Children (2021)Approach-avoidance motivation in personality: Approach and avoidance temperaments and goals. (2002)Neuroticism as a common dimension in the internalizing disorders (2009)The Flipped Classroom: A Survey of the Research (2020)Student Peer Assessment in Higher Education: A Meta-Analysis Comparing Peer and Teacher Marks (2000)Why do humans reason? Arguments for an argumentative theory (2011)
this work references cited by second hop

References

  • 1998Learning Together and Alone: Cooperative, Competitive, and Individualistic Learning2,598 cited
  • 1953The structure of human personality1,322 cited
  • 1998Peer-assisted Learning528 cited
  • 1973Simulation Games in Learning380 cited
  • 2001Peer Assisted Learning337 cited
  • 1984Learning in groups301 cited
  • 1954The Structure of Human Personality150 cited
  • 1994Group and Interactive Learning94 cited
  • 1969Simulation and gaming in education74 cited
  • 1991HIGH SCHOOL DRIVER EDUCATION USING PEER TUTORS, DIRECT INSTRUCTION, AND PRECISION TEACHING30 cited

Cited by

  • 2004NA TIO N AL C O UNC I L FOR CURRICUL U M AND AS SE SS MENT464 cited

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