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Developing the Serious Games potential in nursing education
16 references·13 citing·38 second hop
Developing the Serious Games potential in nursing education (2013)Developing the Serious Games potential in…Constructivism in Education (2021)Constructivism in EducationTheory of games and economic behavior (2019)Theory of games and economic …World Health Report (2013)World Health ReportCognitive Flexibility, Constructivism, and Hypertext: Random Access Instruction for Advanced Knowledge Acquisition in Ill-Structured Domains (2012)Cognitive Flexibility, Constr…Video Games in Health Care: Closing the Gap (2010)Video Games in Health Care: C…From Edutainment to Serious Games: A Change in the Use of Game Characteristics (2010)From Edutainment to Serious G…Theory of Games and Economic Behavior (2006)Theory of Games and Economic …The Systematic Design of Instruction (2006)The Systematic Design of Inst…What video games have to teach us about learning and literacy (2004)What video games have to teac…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…A Theory of Fun for Game Design (2004)A Theory of Fun for Game Desi…Self-Efficacy: The Exercise of Control (1999)Self-Efficacy: The Exercise o…Self-efficacy: the exercise of control (1997)Self-efficacy: the exercise o…The Conditions of Learning and Theory of Instruction (1985)The Conditions of Learning an…The systematic design of instruction (1978)The systematic design of inst…Human Problem Solving (1972)Human Problem SolvingGamification in education: A citation network analysis using CitNetExplorer (2023)Gamification in education: A …The effectiveness of serious games designed for infection prevention and promotion of safe behaviors of senior nursing students during the COVID-19 pandemic (2022)The effectiveness of serious …Digital serious games in developing nursing clinical competence: A systematic review and meta-analysis (2022)Digital serious games in deve…Gaming in Nursing Education: Recent Trends and Future Paths (2020)Gaming in Nursing Education: …Serious Game iDO: Towards Better Education in Dementia Care (2019)Serious Game iDO: Towards Bet…Developing a Serious Game for Nurse Education (2018)Developing a Serious Game for…Using Gamification to Improve Productivity and Increase Knowledge Retention During Orientation (2017)Using Gamification to Improve…Digital games in health professions education: Advantages, disadvantages, and game engagement factors (2017)Digital games in health profe…Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology (2017)Development of an Educational…Learning by playing: A cross-sectional descriptive study of nursing students' experiences of learning clinical reasoning (2016)Learning by playing: A cross-…Elements Explaining Learning Clinical Reasoning Using Simulation Games (2016)Elements Explaining Learning …Using a serious game to promote community-based awareness and prevention of neglected tropical diseases (2015)Using a serious game to promo…Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning (2015)Review of the Use of AI Techn…Conditions of Learning (1965)Principles of Instructional Design (1974)Mastering the instructional design process a systematic approach (1992)Improving online learning: Student perceptions of useful and challenging characteristics (2004)The Determinants of Students' Perceived Learning Outcomes and Satisfaction in University Online Education: An Empirical Investigation* (2006)Interaction, Internet self-efficacy, and self-regulated learning as predictors of student satisfaction in online education courses (2013)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. 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References

  • 1999Self-Efficacy: The Exercise of Control46,779 cited
  • 1997Self-efficacy: the exercise of control24,284 cited
  • 2019Theory of games and economic behavior16,630 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 1972Human Problem Solving6,221 cited
  • 2006The Systematic Design of Instruction2,589 cited
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  • 1985The Conditions of Learning and Theory of Instruction1,625 cited
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  • 2004A Theory of Fun for Game Design1,110 cited
  • 2006Theory of Games and Economic Behavior940 cited
  • 2021Constructivism in Education719 cited
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  • 2010Video Games in Health Care: Closing the Gap502 cited
  • 2010From Edutainment to Serious Games: A Change in the Use of Game Characteristics

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458 cited

Cited by

  • 2015Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning86 cited
  • 2016Learning by playing: A cross-sectional descriptive study of nursing students' experiences of learning clinical reasoning86 cited
  • 2017Using Gamification to Improve Productivity and Increase Knowledge Retention During Orientation81 cited
  • 2018Developing a Serious Game for Nurse Education69 cited
  • 2022Digital serious games in developing nursing clinical competence: A systematic review and meta-analysis66 cited
  • 2020Gaming in Nursing Education: Recent Trends and Future Paths64 cited
  • 2019Serious Game iDO: Towards Better Education in Dementia Care52 cited
  • 2022The effectiveness of serious games designed for infection prevention and promotion of safe behaviors of senior nursing students during the COVID-19 pandemic46 cited
  • 2017Digital games in health professions education: Advantages, disadvantages, and game engagement factors38 cited
  • 2023Gamification in education: A citation network analysis using CitNetExplorer38 cited
  • 2015Using a serious game to promote community-based awareness and prevention of neglected tropical diseases34 cited
  • 2016Elements Explaining Learning Clinical Reasoning Using Simulation Games31 cited
  • 2017Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology27 cited