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Popular Culture as a Resource for Political Engagement
16 references·2 citing·29 second hop
Popular Culture as a Resource for Political Engagement (2012)Popular Culture as a Resource for Politic…The Handbook of Journalism Studies (2009)The Handbook of Journalism St…Media and political engagement: citizens, communication, and democracy (2009)Media and political engagemen…Understanding Popular Culture (2006)Understanding Popular CultureWhat Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…What video games have to teach us about learning and literacy (2003)What video games have to teac…Rising Tide (2003)Rising TideNational Identity, Popular Culture and Everyday Life (2002)National Identity, Popular Cu…Social Capital in the Creation of Human Capital (2000)Social Capital in the Creatio…Bowling alone: the collapse and revival of American community (2000)Bowling alone: the collapse a…Bowling alone (2000)Bowling aloneAffective Intelligence and Political Judgment (2000)Affective Intelligence and Po…Bowling Alone: America's Declining Social Capital (1995)Bowling Alone: America's Decl…Imagined Communities: Reflections on the Origin and Spread of Nationalism (1994)Imagined Communities: Reflect…Understanding popular culture (1990)Understanding popular cultureSocial Capital in the Creation of Human Capital (1988)Social Capital in the Creatio…Imagined Communities. Reflections on the Origin and Spread of Nationalism (1985)Imagined Communities. Reflect…Web Series, YouTube, and Politics: Affective and Emotional Dimensions of WIGS Lauren’s User Comments (2019)Web Series, YouTube, and Poli…Young people’s news orientations and uses of traditional and new media for news (2013)Young people’s news orientati…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)The Norm of Reciprocity: A Preliminary Statement (1960)Markets and Hierarchies (1975)Social Capital, Intellectual Capital, and the Organizational Advantage (1998)Social Capital: Its Origins and Applications in Modern Sociology (1998)Exchange and Power in Social Life (2017)Economic Action and Social Structure: The Problem of Embeddedness (1985)Making democracy work: civic traditions in modern Italy (1993)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)Disjuncture and Difference in the Global Cultural Economy (1990)Discourse Analysis as Theory and Method (2002)Decolonization is not a metaphor (2012)Social Capital: Prospects for a New Concept (2002)Social Relationships and Mortality Risk: A Meta-analytic Review (2010)The weirdest people in the world? (2010)Politics in the Supermarket: Political Consumerism as a Form of Political Participation (2005)Trump, Brexit, and the Rise of Populism: Economic Have-Nots and Cultural Backlash (2016)Cultural Backlash (2019)The Benefits of Facebook “Friends:” Social Capital and College Students’ Use of Online Social Network Sites (2007)Social Memory Studies: From “Collective Memory” to the Historical Sociology of Mnemonic Practices (1998)POLITICS AND INSTITUTIONALISM: Explaining Durability and Change (1999)Information revelation and privacy in online social networks (2005)
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References

  • 2000Bowling alone: the collapse and revival of American community28,790 cited
  • 1988Social Capital in the Creation of Human Capital26,947 cited
  • 1985Imagined Communities. Reflections on the Origin and Spread of Nationalism25,901 cited
  • 2000Social Capital in the Creation of Human Capital21,666 cited
  • 2000Bowling alone16,841 cited
  • 1995Bowling Alone: America's Declining Social Capital14,031 cited
  • 1994Imagined Communities: Reflections on the Origin and Spread of Nationalism12,559 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 2003Rising Tide2,178 cited
  • 2009The Handbook of Journalism Studies1,867 cited
  • 2000Affective Intelligence and Political Judgment1,686 cited
  • 1990Understanding popular culture1,375 cited
  • 2006Understanding Popular Culture1,354 cited
  • 2002National Identity, Popular Culture and Everyday Life900 cited
  • 2009Media and political engagement: citizens, communication, and democracy

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  • 2013Young people’s news orientations and uses of traditional and new media for news18 cited
  • 2019Web Series, YouTube, and Politics: Affective and Emotional Dimensions of WIGS Lauren’s User Comments13 cited