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The Business Strategy Game: Faculty Experiences and Student Perceptions
5 references·2 citing·32 second hop
The Business Strategy Game: Faculty Experiences and Student Perceptions (1995)The Business Strategy Game: Faculty Exper…The Business Strategy Game: A Global Industry Simulation (1996)The Business Strategy Game: A…Strategic Management Simulations: A Current Assessment (1993)Strategic Management Simulati…A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology (1993)A History of Business Teachin…The Role of Management Games and Simulations in Education and Research (1990)The Role of Management Games …A Survey of the Use of Business Games in Academia and Business (1987)A Survey of the Use of Busine…Simulations in Business Education (2024)Simulations in Business Educa…A Qualitative Meta-Analysis of Computer Games as Learning Tools (2011)A Qualitative Meta-Analysis o…Experimental and Quasi-Experimental Designs for Research (1963)The Nature of Managerial Work (1974)On a Resurgence of Management Simulations and Games (1995)Organizational Learning: A Theory of Action Perspective (1997)Business Simulations and Cognitive Learning (2008)Complex Problem Solving (2014)Theories of learning. (1948)Field Theory in Social Science (1952)The Modern practice of adult education : andragogy versus pedagogy / (1970)Charting the experiential territory (2002)Developments in Business Gaming (2008)The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14 (2010)Airline: A Strategic Management Simulation (1991)Activity-Driven Time in Computerized Gaming Simulations (1996)Building a Strong Foundation: Using a Computer Simulation in an Introductory Management Course (1997)Use of Business Simulation Games in Hong Kong (2003)Cognitive Load During Problem Solving: Effects on Learning (1988)Situated Cognition and the Culture of Learning (1989)Motivational and self-regulated learning components of classroom academic performance. (1990)Learning to play games or playing games to learn? A health education case study with Soweto teenagers (2010)Learning in a game-based virtual environment: a comparative evaluation in higher education (2012)Games are motivating, aren´t they? Disputing the arguments for digital game-based learning (2015)Supply chain simulation – a tool for education, enhancement and endeavour (2002)More Than Fun and Games: Reconsidering the Virtues of Strategic Management Simulations (2005)Enhancing students' employability through business simulation (2012)The Role of Management Games in Education and Research (1961)Business research methods (1978)Role-Event Gaming Simulation in Management Education (1989)An Exploratory Taxonomy of Business Games (2013)The Evolution of Simulation-Based Learning Across the Disciplines, 1965–2018: A Science Map of the Literature (2019)Agribusiness Capstone Courses Design: Objectives and Strategies (2003)Designing and Introducing Ethical Dilemmas into Computer-Based Business Simulations (2006)
this work references cited by second hop

References

  • 1990The Role of Management Games and Simulations in Education and Research503 cited
  • 1987A Survey of the Use of Business Games in Academia and Business145 cited
  • 1993A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology132 cited
  • 1996The Business Strategy Game: A Global Industry Simulation28 cited
  • 1993Strategic Management Simulations: A Current Assessment27 cited

Cited by

  • 2011A Qualitative Meta-Analysis of Computer Games as Learning Tools69 cited
  • 2024Simulations in Business Education16 cited

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