this work references cited by second hopReferences
- 2001A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives13,929 cited
- 2009Evaluating Training Programs : The Four Levels4,738 cited
- 2003Digital game-based learning3,104 cited
- 2020Digital Game-Based Learning2,893 cited
- 2005Serious Games: Games That Educate, Train, and Inform2,069 cited
- 1967TRAINING AND DEVELOPMENT HANDBOOK.925 cited
- 1970Serious Games921 cited
- 2016Designing Instructional Systems449 cited
- 1995Situated cognition and learning environments: Roles, structures, and implications for design440 cited
- 2007Cognitive science implications for enhancing training effectiveness in a serious gaming context249 cited
- 2001The educational potential of electronic games : From games-to-teach to games-to-learn82 cited
- 2009Games and Simulations72 cited
- 2007Comprehensive Evaluation of an Educational Software Engineering Simulation Environment65 cited
- 2003Problems and Programmers: an educational software engineering card game60 cited
Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work