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Enhancing Cognition with Video Games: A Multiple Game Training Study
10 references·16 citing·47 second hop
Enhancing Cognition with Video Games: A Multiple Game Training Study (2013)Enhancing Cognition with Video Games: A M…Learning, Attentional Control, and Action Video Games (2012)Learning, Attentional Control…Hundred days of cognitive training enhance broad cognitive abilities in adulthood: findings from the COGITO study (2010)Hundred days of cognitive tra…Cognitive control in media multitaskers (2009)Cognitive control in media mu…The effects of video game playing on attention, memory, and executive control (2008)The effects of video game pla…Can training in a real-time strategy video game attenuate cognitive decline in older adults? (2008)Can training in a real-time s…Time Constraints and Resource Sharing in Adults' Working Memory Spans. (2004)Time Constraints and Resource…Working memory capacity and its relation to general intelligence (2003)Working memory capacity and i…Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)Video games and aggressive th…Is working memory capacity task dependent? (1989)Is working memory capacity ta…The influence of improvement in one mental function upon the efficiency of other functions. (I). (1901)The influence of improvement …Entertainment Video Games for Academic Learning: A Systematic Review (2022)Entertainment Video Games for…A Review of Evidence on the Role of Digital Technology in Shaping Attention and Cognitive Control in Children (2021)A Review of Evidence on the R…Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement (2020)Commercial video games and co…Enhancing Attentional Control: Lessons from Action Video Games (2019)Enhancing Attentional Control…Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population (2018)Video Games for Well-Being: A…Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation. (2017)Video game training does not …The Changing Face of Video Games and Video Gamers: Future Directions in the Scientific Study of Video Game Play and Cognitive Performance (2017)The Changing Face of Video Ga…Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia (2017)Action video games improve re…Action Video Game Training for Healthy Adults: A Meta-Analytic Study (2016)Action Video Game Training fo…Video games, cognitive exercises, and the enhancement of cognitive abilities (2015)Video games, cognitive exerci…The case for an ecological approach to cognitive training (2014)The case for an ecological ap…Effects of action video game training on visual working memory. (2014)Effects of action video game …Cognitive training with casual video games: points to consider (2014)Cognitive training with casua…Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial (2014)Brain training with non-actio…Real-Time Strategy Game Training: Emergence of a Cognitive Flexibility Trait (2013)Real-Time Strategy Game Train…Novelty Interventions to Enhance Broad Cognitive Abilities and Prevent Dementia (2013)Novelty Interventions to Enha…The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Working Memory (1974)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)Exploring the Central Executive (1996)Models of visuospatial and verbal memory across the adult life span. 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(2018)New Conceptualizations of Practice: Common Principles in Three Paradigms Suggest New Concepts for Training (1992)Manual for Raven's progressive matrices and vocabulary scales (1998)Do Action Video Games Improve Perception and Cognition? (2011)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)Principles and Practice of Structural Equation Modeling (1998)Working Memory and Intelligence: The Same or Different Constructs? (2005)The concurrent validity of the N -back task as a working memory measure (2010)The handbook of aging and cognition (1992)The processing-speed theory of adult age differences in cognition. (1996)Aging, Training, and the Brain: A Review and Future Directions (2009)A theoretical framework for the study of adult cognitive plasticity. (2010)Short- and long-term benefits of cognitive training (2011)Aggression: A Social Learning Analysis (1973)The Aggression Questionnaire. 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References

  • 1989Is working memory capacity task dependent?2,298 cited
  • 2009Cognitive control in media multitaskers1,807 cited
  • 2000Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.1,779 cited
  • 1901The influence of improvement in one mental function upon the efficiency of other functions. (I).1,223 cited
  • 2003Working memory capacity and its relation to general intelligence1,217 cited
  • 2004Time Constraints and Resource Sharing in Adults' Working Memory Spans.994 cited
  • 2008The effects of video game playing on attention, memory, and executive control993 cited
  • 2008Can training in a real-time strategy video game attenuate cognitive decline in older adults?853 cited
  • 2012Learning, Attentional Control, and Action Video Games683 cited
  • 2010Hundred days of cognitive training enhance broad cognitive abilities in adulthood: findings from the COGITO study612 cited

Cited by

  • 2019Enhancing Attentional Control: Lessons from Action Video Games263 cited
  • 2017Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation.256 cited
  • 2013Real-Time Strategy Game Training: Emergence of a Cognitive Flexibility Trait227 cited
  • 2018Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population

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205 cited
  • 2017Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia190 cited
  • 2014Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial189 cited
  • 2013Novelty Interventions to Enhance Broad Cognitive Abilities and Prevent Dementia177 cited
  • 2021A Review of Evidence on the Role of Digital Technology in Shaping Attention and Cognitive Control in Children177 cited
  • 2014The case for an ecological approach to cognitive training145 cited
  • 2016Action Video Game Training for Healthy Adults: A Meta-Analytic Study145 cited
  • 2014Effects of action video game training on visual working memory.138 cited
  • 2014Cognitive training with casual video games: points to consider134 cited
  • 2017The Changing Face of Video Games and Video Gamers: Future Directions in the Scientific Study of Video Game Play and Cognitive Performance131 cited
  • 2020Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement130 cited
  • 2015Video games, cognitive exercises, and the enhancement of cognitive abilities130 cited
  • 2022Entertainment Video Games for Academic Learning: A Systematic Review126 cited