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Levels of theory‐of‐mind reasoning in competitive games
16 references·13 citing·50 second hop
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References

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  • 1985“John thinks that Mary thinks that…” attribution of second-order beliefs by 5- to 10-year-old children1,388 cited
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  • 1998Knowledge acquisition in foundational domains.486 cited
  • 1996Iterated Dominance and Iterated Best-Response in Experimental P-Beauty Contests474 cited
  • 2003Lying for Strategic Advantage: Rational and Boundedly Rational Misrepresentation of Intentions392 cited
  • 2002The effect of intergroup competition on group coordination: an experimental study

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258 cited
  • 2006Ranks and Rivals: A Theory of Competition252 cited
  • 1992Generation of random series in two-person strictly competitive games.220 cited
  • Cited by

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    • 2017Five-Year-Olds’ Systematic Errors in Second-Order False Belief Tasks Are Due to First-Order Theory of Mind Strategy Selection: A Computational Modeling Study42 cited
    • 2011I Do Know What You Think I Think: Second-Order Theory Of Mind In Strategic Games Is Not That Difficult41 cited
    • 2016Cooperation in repeated interactions: A systematic review of Centipede game experiments, 1992–201635 cited
    • 2012Perspective‐Taking and Depth of Theory‐of‐Mind Reasoning in Sequential‐Move Games28 cited
    • 2019Does exposure to alternative decision rules change gaze patterns and behavioral strategies in games?23 cited
    • 2016Exploring cooperation and competition in the Centipede game through verbal protocol analysis21 cited
    • 2024On the computational complexity of ethics: moral tractability for minds and machines21 cited
    • 2020Online crowd-funding strategy: a game-theoretical approach to a Kickstarter case study12 cited
    • 2016Rational, Emotional, and Neural Foundations of Economic Preferences4 cited
    • 2017A Cognitive Model of Strategic Deliberation and Decision Making.2 cited
    • 2018Rational, Emotional, and Neural Foundations of Economic Preferences1 cited