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The Use of Online Methodologies in Data Collection for Gambling and Gaming Addictions
16 references·4 citing·40 second hop
The Use of Online Methodologies in Data Collection for Gambling and Gaming Addictions (2009)The Use of Online Methodologies in Data C…Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)Social Interactions in Massiv…Excessive Computer Game Playing: Evidence for Addiction and Aggression? (2007)Excessive Computer Game Playi…Getting the Seats of Your Pants Dirty: Strategies for Ethnographic Research on Virtual Communities (2006)Getting the Seats of Your Pan…A qualitative investigation of problem gambling as an escape‐based coping strategy (2006)A qualitative investigation o…Scoping studies: towards a methodological framework (2005)Scoping studies: towards a me…Prevalence of Pathological Internet Use among University Students and Correlations with Self-Esteem, the General Health Questionnaire (GHQ), and Disinhibition (2005)Prevalence of Pathological In…A ‘components’ model of addiction within a biopsychosocial framework (2005)A ‘components’ model of addic…The Structural Characteristics of Video Games: A Psycho-Structural Analysis (2004)The Structural Characteristic…Demographic Factors and Playing Variables in Online Computer Gaming (2004)Demographic Factors and Playi…Online computer gaming: a comparison of adolescent and adult gamers (2003)Online computer gaming: a com…Breaking the Stereotype: The Case of Online Gaming (2003)Breaking the Stereotype: The …Synthesising research evidence. (2001)Synthesising research evidenc…Ethical issues in qualitative research on internet communities (2001)Ethical issues in qualitative…Risk Factors in Adolescence: The Case of Gambling, Videogame Playing, and the Internet (2000)Risk Factors in Adolescence: …Does Internet and Computer "Addiction" Exist? Some Case Study Evidence (2000)Does Internet and Computer "A…Dilemmas in qualitative health research (2000)Dilemmas in qualitative healt…Using Fear and Anxiety Related to COVID-19 to Predict Cyberchondria: Cross-sectional Survey Study (2021)Using Fear and Anxiety Relate…Internet Gaming Disorder and Its Associated Personality Traits: A Systematic Review Using PRISMA Guidelines (2019)Internet Gaming Disorder and …A preliminary cross-cultural study of Hikikomori and Internet Gaming Disorder: The moderating effects of game-playing time and living with parents (2018)A preliminary cross-cultural …Spanish validation of the Internet Gaming Disorder-20 (IGD-20) Test (2015)Spanish validation of the Int…Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature (2001)The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence (2009)Smartphone addiction among university students in the light of some variables (2016)Basics of qualitative research (1990)Basics of Qualitative Research (1992)Handbook of Qualitative Research (1994)A critical evaluation of the use of interpretative phenomenological analysis (IPA) in health psychology (2005)Meta‐synthesis method for qualitative research: a literature review (2005)Evaluating the contribution of interpretative phenomenological analysis (2010)Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. (2000)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety (2010)Internet gaming addiction: current perspectives (2013)Social psychological aspects of computer-mediated communication. 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(2016)Psychology of Computer Use: XL. Addictive Use of the Internet: A Case That Breaks the Stereotype (1996)Problematic internet use: Proposed classification and diagnostic criteria (2003)Unregulated Internet Usage: Addiction, Habit, or Deficient Self-Regulation? (2003)Internet Addiction (2008)Scoping studies: advancing the methodology (2010)PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation (2018)Systematic review or scoping review? Guidance for authors when choosing between a systematic or scoping review approach (2018)Using the Internet for Surveys and Health Research (2002)Psychological Research Online: Report of Board of Scientific Affairs' Advisory Group on the Conduct of Research on the Internet. (2004)E‐mail interviewing in qualitative research: A methodological discussion (2006)Physical Interpersonal Relationships and Social Anxiety among Online Game Players (2005)Problematic Internet use and psychosocial well-being among MMO players (2009)
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References

  • 2005Scoping studies: towards a methodological framework36,603 cited
  • 2005A ‘components’ model of addiction within a biopsychosocial framework3,070 cited
  • 2000Dilemmas in qualitative health research2,306 cited
  • 2007Social Interactions in Massively Multiplayer Online Role-Playing Gamers1,028 cited
  • 2001Ethical issues in qualitative research on internet communities972 cited
  • 2000Does Internet and Computer "Addiction" Exist? Some Case Study Evidence905 cited
  • 2005Prevalence of Pathological Internet Use among University Students and Correlations with Self-Esteem, the General Health Questionnaire (GHQ), and Disinhibition639 cited
  • 2007Excessive Computer Game Playing: Evidence for Addiction and Aggression?616 cited
  • 2003Online computer gaming: a comparison of adolescent and adult gamers504 cited
  • 2003Breaking the Stereotype: The Case of Online Gaming501 cited
  • 2004Demographic Factors and Playing Variables in Online Computer Gaming459 cited
  • 2001Synthesising research evidence.439 cited
  • 2006Getting the Seats of Your Pants Dirty: Strategies for Ethnographic Research on Virtual Communities378 cited
  • 2000Risk Factors in Adolescence: The Case of Gambling, Videogame Playing, and the Internet359 cited
  • 2004

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The Structural Characteristics of Video Games: A Psycho-Structural Analysis
340 cited
  • 2006A qualitative investigation of problem gambling as an escape‐based coping strategy320 cited
  • Cited by

    • 2019Internet Gaming Disorder and Its Associated Personality Traits: A Systematic Review Using PRISMA Guidelines125 cited
    • 2015Spanish validation of the Internet Gaming Disorder-20 (IGD-20) Test117 cited
    • 2018A preliminary cross-cultural study of Hikikomori and Internet Gaming Disorder: The moderating effects of game-playing time and living with parents114 cited
    • 2021Using Fear and Anxiety Related to COVID-19 to Predict Cyberchondria: Cross-sectional Survey Study67 cited