SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Design and Evaluation of a Mobile User Interface for Older Adults: Navigation, Interaction and Visual Design Recommendations
3 references·16 citing·47 second hop
Design and Evaluation of a Mobile User Interface for Older Adults: Navigation, Interaction and Visual Design Recommendations (2014)Design and Evaluation of a Mobile User In…Designing for Older Adults (2010)Designing for Older AdultsFat Finger Worries: How Older and Younger Users Physically Interact with PDAs (2005)Fat Finger Worries: How Older…Designing for Older Adults (2004)Designing for Older AdultsUser-Centered Design Strategies for Age-Friendly Mobile News Apps (2024)User-Centered Design Strategi…Technology Acceptance Among Low-Income Asian American Older Adults: Cross-Sectional Survey Analysis (2024)Technology Acceptance Among L…Elderly-Centric Chromatics: Unraveling the Color Preferences and Visual Needs of the Elderly in Smart APP Interfaces (2024)Elderly-Centric Chromatics: U…Spherical fuzzy bipartite graph based QFD methodology (SFBG-QFD): Assistive products design application (2023)Spherical fuzzy bipartite gra…Using the Kano model to analyze the user interface needs of middle-aged and older adults in mobile reading (2021)Using the Kano model to analy…The opportunities and challenges of using mobile health in elderly self-care (2021)The opportunities and challen…Mobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach (2021)Mobile Game Design Guide to I…Creating a Social Learning Environment for and by Older Adults in the Use and Adoption of Smartphone Technology to Age in Place (2021)Creating a Social Learning En…The Need for a Mental Health Technology Revolution in the COVID-19 Pandemic (2020)The Need for a Mental Health …Seniors and mobiles: A qualitative inquiry of mHealth adoption among Singapore seniors (2020)Seniors and mobiles: A qualit…“Maps are hard for me”: Identifying How Older Adults Struggle with Mobile Maps (2020)“Maps are hard for me”: Ident…Older adults’ use of mobile device: usability challenges while navigating various interfaces (2019)Older adults’ use of mobile d…My Mom was Getting this Popup (2019)My Mom was Getting this PopupCan Skeuomorphic Design Provide a Better Online Banking User Experience for Older Adults? (2019)Can Skeuomorphic Design Provi…App Usage Predicts Cognitive Ability in Older Adults (2019)App Usage Predicts Cognitive …The Design of Social Media Mobile Application Interface for the Elderly (2018)The Design of Social Media Mo…Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)The Effects of Cognitive and Noncognitive Abilities on Labor Market Outcomes and Social Behavior (2006)Research Methods, Design, and Analysis (2010)Technological Change in the Retirement Transition and the Implications for Cybersecurity Vulnerability in Older Adults (2020)Elderly-Oriented Improvement of Mobile Applications Based on Self-Determination Theory (2022)Examining Identity as a Variable of Health Technology Research for Older Adults: A Systematic Review (2022)Activity, consciousness, and personality (1978)Context and consciousness: activity theory and human-computer interaction (1996)When does age-related cognitive decline begin? (2009)Usability Barriers for Elderly Users in Smartphone App Usage: An Analytical Hierarchical Process-Based Prioritization (2021)The Impact of Interface Design Element Features on Task Performance in Older Adults: Evidence from Eye-Tracking and EEG Signals (2022)Examining the usability and accessibility challenges in mobile health applications for older adults (2024)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: the exercise of control (1997)An Exploratory Study of Social Support Systems to Help Older Adults in Managing Mobile Safety (2021)Challenging the Digital Divide: Factors Affecting the Availability, Adoption, and Acceptance of Future Technology in Elderly User Communities (2022)Recognising Diversity in Older Adults' Cybersecurity Needs (2023)The spread of true and false news online (2018)For the Greater Good? The Devastating Ripple Effects of the Covid-19 Crisis (2020)Mental health outcomes associated with the COVID-19 pandemic: Prevalence and risk factors in a southern US state (2020)Mental Health Problems and Social Media Exposure During COVID-19 Outbreak (2020)Online mental health services in China during the COVID-19 outbreak (2020)The impact of the COVID-19 pandemic and its related restrictions on people with pre-existent mental health conditions: A scoping review (2021)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Exploring Perceptions of Technology Use to Support Self-Management Among Older Adults with Cancer and Multimorbidities (2021)ICT for healthy and active aging: The elderly as first and last movers (2021)Health-Seeking Behavior and Its Associated Technology Use: Interview Study Among Community-Dwelling Older Adults (2023)Age differences in fluid and crystallized intelligence (1967)Protocol Analysis: Verbal Reports as Data (1986)”Too old to bank digitally? ”: A Survey of Banking Practices and Challenges Among Older Adults in China (2021)“I Used To Carry A Wallet, Now I Just Need To Carry My Phone”: Understanding Current Banking Practices and Challenges Among Older Adults in China (2022)“Where is history”: Toward Designing a Voice Assistant to help Older Adults locate Interface Features quickly (2023)Attractive Quality and Must-Be Quality (1984)The handbook of aging and cognition (1992)The Motivation to Work (2017)Exploration and Study of the Factors Influencing Users’ Adoption of Games for Fitness Behavior (2022)A fuzzy Kano model proposal for sustainable product design: Mobile application feature analysis (2025)Aging and Information Technology Use (2009)Gerontechnology acceptance by elderly Hong Kong Chinese: a senior technology acceptance model (STAM) (2014)Survey research methods (2014)The effect of previous exposure to technology on acceptance and its importance in usability and accessibility engineering (2010)Elderly User Evaluation of Mobile Touchscreen Interactions (2011)The Role of Healthcare Robots for Older People at Home: A Review (2014)Design Principles to Accommodate Older Adults (2012)Domestic Robots for Older Adults: Attitudes, Preferences, and Potential (2013)A New Tool for Assessing Mobile Device Proficiency in Older Adults: The Mobile Device Proficiency Questionnaire (2016)
this work references cited by second hop

References

  • 2004Designing for Older Adults775 cited
  • 2010Designing for Older Adults396 cited
  • 2005Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs337 cited

Cited by

  • 2020The Need for a Mental Health Technology Revolution in the COVID-19 Pandemic226 cited
  • 2019Older adults’ use of mobile device: usability challenges while navigating various interfaces120 cited
  • 2019App Usage Predicts Cognitive Ability in Older Adults63 cited
  • 2020Seniors and mobiles: A qualitative inquiry of mHealth adoption among Singapore seniors46 cited
  • 2019My Mom was Getting this Popup39 cited
  • 2020“Maps are hard for me”: Identifying How Older Adults Struggle with Mobile Maps33 cited
  • 2021Using the Kano model to analyze the user interface needs of middle-aged and older adults in mobile reading32 cited
  • 2021Creating a Social Learning Environment for and by Older Adults in the Use and Adoption of Smartphone Technology to Age in Place31 cited
  • 2021Mobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach30 cited
  • 2021The opportunities and challenges of using mobile health in elderly self-care29 cited
  • 2019Can Skeuomorphic Design Provide a Better Online Banking User Experience for Older Adults?

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

28 cited
  • 2018The Design of Social Media Mobile Application Interface for the Elderly21 cited
  • 2023Spherical fuzzy bipartite graph based QFD methodology (SFBG-QFD): Assistive products design application20 cited
  • 2024User-Centered Design Strategies for Age-Friendly Mobile News Apps18 cited
  • 2024Elderly-Centric Chromatics: Unraveling the Color Preferences and Visual Needs of the Elderly in Smart APP Interfaces17 cited
  • 2024Technology Acceptance Among Low-Income Asian American Older Adults: Cross-Sectional Survey Analysis17 cited