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Promoting Children's Health with Digital Games: A Review of Reviews
16 references·6 citing·51 second hop
Promoting Children's Health with Digital Games: A Review of Reviews (2014)Promoting Children's Health with Digital …Electronic Media–Based Health Interventions Promoting Behavior Change in Youth (2013)Electronic Media–Based Health…A Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention (2013)A Systematic Review of Health…Quality assessment of systematic reviews or meta-analyses of nursing interventions conducted by Korean reviewers (2012)Quality assessment of systema…A Scoping Review of Health Game Research: Past, Present, and Future (2012)A Scoping Review of Health Ga…Moving Beyond the Stigma: Systematic Review of Video Games and Their Potential to Combat Obesity (2011)Moving Beyond the Stigma: Sys…Methodology in conducting a systematic review of systematic reviews of healthcare interventions (2011)Methodology in conducting a s…Interactive Games to Promote Behavior Change in Prevention and Treatment (2011)Interactive Games to Promote …Video Games in Psychotherapy (2010)Video Games in PsychotherapyEffective Intervention or Child's Play? A Review of Video Games for Diabetes Education (2010)Effective Intervention or Chi…Exploring the potential of computer and video games for health and physical education: A literature review (2009)Exploring the potential of co…AMSTAR is a reliable and valid measurement tool to assess the methodological quality of systematic reviews (2009)AMSTAR is a reliable and vali…Teens, Video Games, and Civics: Teens' Gaming Experiences Are Diverse and Include Significant Social Interaction and Civic Engagement. (2008)Teens, Video Games, and Civic…Playing for Real (2008)Playing for RealOverviews of Reviews (2008)Overviews of ReviewsDevelopment of AMSTAR: a measurement tool to assess the methodological quality of systematic reviews (2007)Development of AMSTAR: a meas…Squire’s Quest! (2003)Squire’s Quest!The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review (2023)The Influence of Serious Game…Relationship Between Children’s Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study (2020)Relationship Between Children…Prosocial digital games for youth: A systematic review of interventions (2020)Prosocial digital games for y…Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis (2020)Effectiveness of Serious Game…The Benefits of Active Video Games for Educational and Physical Activity Approaches: A Systematic Review (2016)The Benefits of Active Video …Nonphysical effects of exergames on child and adolescent well‐being: a comprehensive systematic review (2016)Nonphysical effects of exerga…Indirect comparisons of competing interventions (2005)The overview of reviews: Unique challenges and opportunities when research syntheses are the principal elements of new integrative scholarship. 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(1998)Summarizing systematic reviews (2015)Development of a critical appraisal tool to assess the quality of cross-sectional studies (AXIS) (2016)AMSTAR 2: a critical appraisal tool for systematic reviews that include randomised or non-randomised studies of healthcare interventions, or both (2017)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Situated Cognition and the Culture of Learning (1989)What Video Games Have to Teach Us about Learning and Literacy (2004)Effects of video-game play on information processing: A meta-analytic investigation (2013)A meta-analysis of serious digital games for healthy lifestyle promotion (2014)The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction (2020)The Standard Edition of the Complete Psychological Works of Sigmund Freud (1953)Praxis der Kinderpsychologie und Kinderpsychiatrie (2009)Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good? (2010)A longitudinal test of video game violence influences on dating and aggression: A 3-year longitudinal study of adolescents (2011)Video game addiction: The push to pathologize video games. (2017)Jokes and their Relation to the Unconscious 1905 (2024)Unpacking Time Online: Connecting Internet and Massively Multiplayer Online Game Use With Psychosocial Well-Being (2010)Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers (2015)What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture (2016)
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References

  • 2007Development of AMSTAR: a measurement tool to assess the methodological quality of systematic reviews4,376 cited
  • 2009AMSTAR is a reliable and valid measurement tool to assess the methodological quality of systematic reviews1,756 cited
  • 2011Methodology in conducting a systematic review of systematic reviews of healthcare interventions1,227 cited
  • 2008Playing for Real998 cited
  • 2009Exploring the potential of computer and video games for health and physical education: A literature review564 cited
  • 2008Teens, Video Games, and Civics: Teens' Gaming Experiences Are Diverse and Include Significant Social Interaction and Civic Engagement.388 cited
  • 2003Squire’s Quest!313 cited
  • 2008Overviews of Reviews218 cited
  • 2013Electronic Media–Based Health Interventions Promoting Behavior Change in Youth158 cited
  • 2010Video Games in Psychotherapy156 cited
  • 2013A Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention137 cited
  • 2012A Scoping Review of Health Game Research: Past, Present, and Future136 cited
  • 2011Moving Beyond the Stigma: Systematic Review of Video Games and Their Potential to Combat Obesity124 cited
  • 2010Effective Intervention or Child's Play? A Review of Video Games for Diabetes Education112 cited

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  • 2011Interactive Games to Promote Behavior Change in Prevention and Treatment112 cited
  • 2012Quality assessment of systematic reviews or meta-analyses of nursing interventions conducted by Korean reviewers80 cited
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    • 2016Nonphysical effects of exergames on child and adolescent well‐being: a comprehensive systematic review57 cited
    • 2016The Benefits of Active Video Games for Educational and Physical Activity Approaches: A Systematic Review56 cited
    • 2020Relationship Between Children’s Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study49 cited
    • 2020Prosocial digital games for youth: A systematic review of interventions40 cited
    • 2023The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review34 cited
    • 2020Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis33 cited