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Gender and Computer Games: Exploring Females' Dislikes
15 references·16 citing·47 second hop
Gender and Computer Games: Exploring Females' Dislikes (2006)Gender and Computer Games: Exploring Fema…Playing Video Games : Motives, Responses, and Consequences (2012)Playing Video Games : Motives…Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis (2009)Keeping Abreast of Hypersexua…Sex Differences in Video Game Play: (2004)Sex Differences in Video Game…Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games (2002)Shirts vs. Skins: Clothing as…The effects of violent video games on aggression.. (2001)The effects of violent video …The effects of violent video games on aggression. A meta-analysis (2001)The effects of violent video …Engaging girls with computers through software games (2000)Engaging girls with computers…An Examination of Factors Related to Sex Differences In Enjoyment of Sad Films (2000)An Examination of Factors Rel…Social cognitive theory of gender development and differentiation. 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A meta-analysis examining gender-related differences in specific internet addiction (2020)Do men become addicted to int…Prevalence of internet gaming disorder in adolescents: A meta‐analysis across three decades (2018)Prevalence of internet gaming…Internet gaming disorder in male and female young adults: The role of alexithymia, depression, anxiety and gaming type (2018)Internet gaming disorder in m…Female Gamers’ Experience of Online Harassment and Social Support in Online Gaming: A Qualitative Study (2018)Female Gamers’ Experience of …Plugged In (2017)Plugged InWhat is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture (2016)What is a True Gamer? 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References

  • 1999Self-Efficacy: The Exercise of Control46,779 cited
  • 1981Gender schema theory: A cognitive account of sex typing.3,874 cited
  • 1999Social cognitive theory of gender development and differentiation.2,467 cited
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  • 1974The measurement of interpersonal attraction900 cited
  • 2004Sex Differences in Video Game Play:770 cited
  • 1998From Barbie to Mortal Kombat: gender and computer games698 cited
  • 2001The effects of violent video games on aggression. A meta-analysis445 cited
  • 1972Social motivation—a set of propositions367 cited
  • 2001The effects of violent video games on aggression..363 cited
  • 2009Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis348 cited
  • 1988Development of the Sport Orientation Questionnaire340 cited
  • 2002Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games297 cited
  • 2000Engaging girls with computers through software games233 cited
  • 2000An Examination of Factors Related to Sex Differences In Enjoyment of Sad Films113 cited

Cited by

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  • 2020Do men become addicted to internet gaming and women to social media? A meta-analysis examining gender-related differences in specific internet addiction472 cited
  • 2009The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self-Perception459 cited
  • 2010Falling in love with online games: The uses and gratifications perspective430 cited
  • 2018Prevalence of internet gaming disorder in adolescents: A meta‐analysis across three decades409 cited
  • 2016What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture342 cited
  • 2009Games and Recovery280 cited
  • 2010Avatar Creation and Video Game Enjoyment274 cited
  • 2013Electronic sports: A new marketing landscape of the experience economy269 cited
  • 2010It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games251 cited
  • 2016Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years247 cited
  • 2007Identification with the Player Character as Determinant of Video Game Enjoyment226 cited
  • 2018Internet gaming disorder in male and female young adults: The role of alexithymia, depression, anxiety and gaming type222 cited
  • 2017Plugged In207 cited
  • 2015Game Factors and Game-Based Learning Design Model196 cited
  • 2011Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study190 cited
  • 2018Female Gamers’ Experience of Online Harassment and Social Support in Online Gaming: A Qualitative Study183 cited