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Toward operationalization of ‘flow’ in mathematics learnware
16 references·0 citing·37 second hop
Toward operationalization of ‘flow’ in mathematics learnware (2006)Toward operationalization of ‘flow’ in ma…Digital Game-Based Learning (2020)Digital Game-Based LearningDigital Game-Based Learning (2019)Digital Game-Based LearningThe Effects of Color on Emotions (2013)The Effects of Color on Emoti…Children's enjoyment and perception of computer use in the home and the school (2001)Children's enjoyment and perc…Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Seriously considering play: D…Motivation and Ability as Factors in Mathematics Experience and Achievement (1995)Motivation and Ability as Fac…Effects of color on emotions. (1994)Effects of color on emotions.The dimensionality and correlates of flow in human-computer interactions (1993)The dimensionality and correl…Instructional Message Design: Principles from the Behavioral and Cognitive Sciences (1993)Instructional Message Design:…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…Optimal experience in work and leisure. (1989)Optimal experience in work an…Optimal experience: Psychological studies of flow in consciousness. (1988)Optimal experience: Psycholog…Motivational processes affecting learning. (1986)Motivational processes affect…Research in Education: A Conceptual Introduction (1984)Research in Education: A Conc…Beyond Boredom and Anxiety: The Experience of Play in Work and Games. (1977)Beyond Boredom and Anxiety: T…Principles of Behavior (1944)Pygmalion in the classroom (1968)Attention and Self-Regulation : A Control-Theory Approach to Human Behavior (1981)Assessment and Classroom Learning (1998)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Situated Cognition and the Culture of Learning (1989)Beyond Nintendo: design and assessment of educational video games for first and second grade students (2002)Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Serious Games : An Overview (2007)Significance tests and goodness of fit in the analysis of covariance structures. (1980)Research in Organizational Behavior (1984)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Flow Online: Lessons Learned and Future Prospects (2009)Internet Addiction: A Systematic Review of Epidemiological Research for the Last Decade (2014)A typology of mixed methods research designs (2007)Designing a Qualitative Study (2009)A Typology of Mixed Methods Sampling Designs in Social Science Research (2015)Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)On Happiness and Human Potentials: A Review of Research on Hedonic and Eudaimonic Well-Being (2001)Interpretative Phenomenological Analysis (2020)Subjective well-being: Three decades of progress. (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)The Theory and Practice of Online Learning (2008)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Handbook of Self-Regulation of Learning and Performance (2017)Toward A Hierarchical Model of Intrinsic and Extrinsic Motivation (1997)Positive education: positive psychology and classroom interventions (2009)GameFlow (2005)Event tourism: Definition, evolution, and research (2007)Measuring and defining the experience of immersion in games (2008)Exciting red and competent blue: the importance of color in marketing (2011)The SEMAINE Database: Annotated Multimodal Records of Emotionally Colored Conversations between a Person and a Limited Agent (2011)Color Psychology: Effects of Perceiving Color on Psychological Functioning in Humans (2013)
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References

  • 1990Flow: the psychology of optimal experience12,637 cited
  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 1986Motivational processes affecting learning.6,921 cited
  • 1984Research in Education: A Conceptual Introduction3,284 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 1989Optimal experience in work and leisure.1,942 cited
  • 1988Optimal experience: Psychological studies of flow in consciousness.1,694 cited
  • 1993The dimensionality and correlates of flow in human-computer interactions1,103 cited
  • 1994Effects of color on emotions.1,103 cited
  • 1996Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games999 cited
  • 1977Beyond Boredom and Anxiety: The Experience of Play in Work and Games.854 cited
  • 2013The Effects of Color on Emotions730 cited
  • 2019Digital Game-Based Learning656 cited
  • 2001Children's enjoyment and perception of computer use in the home and the school261 cited
  • 1995Motivation and Ability as Factors in Mathematics Experience and Achievement228 cited
  • 1993

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Instructional Message Design: Principles from the Behavioral and Cognitive Sciences
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