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An Educational Card Game for Learning Families of Chemical Elements
3 references·6 citing·35 second hop
An Educational Card Game for Learning Families of Chemical Elements (2012)An Educational Card Game for Learning Fam…Play, thought, and language (1983)Play, thought, and languageThe Psychology of the Child (1969)The Psychology of the ChildPlay and Its Role in the Mental Development of the Child (1967)Play and Its Role in the Ment…Chemical Battleship: Discovering and Learning the Periodic Table Playing a Didactic and Strategic Board Game (2021)Chemical Battleship: Discover…A blended design of game-based learning for motivation, knowledge sharing and critical thinking enhancement (2021)A blended design of game-base…Stereochemistry Game: Creating and Playing a Fun Board Game To Engage Students in Reviewing Stereochemistry Concepts (2019)Stereochemistry Game: Creatin…Interactive Computer Game That Engages Students in Reviewing Organic Compound Nomenclature (2018)Interactive Computer Game Tha…A Game-Based Approach To Learning the Idea of Chemical Elements and Their Periodic Classification (2016)A Game-Based Approach To Lear…ChemMend: A Card Game To Introduce and Explore the Periodic Table while Engaging Students’ Interest (2014)ChemMend: A Card Game To Intr…Using Games To Teach Chemistry: An Annotated Bibliography (1999)Design and Implementation of an Educational Game for Teaching Chemistry in Higher Education (2012)A Simple Card Game To Teach Synthesis in Organic Chemistry Courses (2016)Gut Check: The evolution of an educational board game (2017)Homo Ludens: A Study of the Play-Element in Culture. (1951)What Video Games Have to Teach Us about Learning and Literacy (2004)From game design elements to gamefulness (2011)The Effect of Using Educational Games in Teaching Kingdoms of Living Things (2018)Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. (1996)Computer game design: Opportunities for successful learning (2008)Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning (2009)Go Fischer: An Introductory Organic Chemistry Card Game (2020)“MedChemVR”: A Virtual Reality Game to Enhance Medicinal Chemistry Education (2021)The effects of computer games on primary school students’ achievement and motivation in geography learning (2008)The effects of video game playing on attention, memory, and executive control (2008)Gamifying learning experiences: Practical implications and outcomes (2013)New approaches to adapt escape game activities to large audience in chemical engineering: Numeric supports and students’ participation (2020)Educational Escape Room: Break Dalton’s Code and Escape! (2021)Gamification of an Entire Introductory Organic Chemistry Course: A Strategy to Enhance the Students’ Engagement (2022)Science Aspirations, Capital, and Family Habitus (2012)Developing and Playing Chemistry Games To Learn about Elements, Compounds, and the Periodic Table: Elemental Periodica, Compoundica, and Groupica (2014)Designing and Conducting Mixed Methods Research (2007)A hands-on guide to doing content analysis (2017)Designing and Conducting Mixed Methods Research, 3rd ed. (2018)Effectiveness of Digital Game Based Learning Strategy in Higher Educational Perspectives (2022)Meta-analyses of differences in blended and traditional learning outcomes and students' attitudes (2022)A theory of cognitive development: The control and construction of hierarchies of skills. (1980)Inductive Teaching and Learning Methods: Definitions, Comparisons, and Research Bases (2006)Understanding the Mechanisms Through Which an Influential Early Childhood Program Boosted Adult Outcomes (2013)Standards, Science, and the Role of Play in Early Literacy Education (2006)Gaze following and gaze priming in lemurs (2008)Students’ Perceptions about the Use of Educational Games as a Tool for Teaching the Periodic Table of Elements at the High School Level (2014)Antecedents of self-regulation: A developmental perspective. (1982)Pretense and representation: The origins of "theory of mind." (1987)Preschool Program Improves Cognitive Control (2007)
this work references cited by second hop

References

  • 1969The Psychology of the Child3,837 cited
  • 1967Play and Its Role in the Mental Development of the Child2,684 cited
  • 1983Play, thought, and language188 cited

Cited by

  • 2014ChemMend: A Card Game To Introduce and Explore the Periodic Table while Engaging Students’ Interest67 cited
  • 2016A Game-Based Approach To Learning the Idea of Chemical Elements and Their Periodic Classification63 cited
  • 2019Stereochemistry Game: Creating and Playing a Fun Board Game To Engage Students in Reviewing Stereochemistry Concepts55 cited
  • 2021A blended design of game-based learning for motivation, knowledge sharing and critical thinking enhancement41 cited
  • 2018Interactive Computer Game That Engages Students in Reviewing Organic Compound Nomenclature37 cited
  • 2021Chemical Battleship: Discovering and Learning the Periodic Table Playing a Didactic and Strategic Board Game37 cited

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