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Digital technologies in museums: New routes to engagement and participation’
1 references·14 citing·48 second hop
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(2012)Concerns and Challenges Developing Mobile Augmented Reality Experiences for Museum Exhibitions (2018)Informal Learning with Extended Reality Environments: Current Trends in Museums, Heritage, and Tourism (2021)The Application of Interactive Humanoid Robots in the History Education of Museums Under Artificial Intelligence (2022)A systematic review of the pedagogical roles of technology in ICT-assisted museum learning studies (2023)From game design elements to gamefulness (2011)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)Effects of a collaborative and gamified online learning methodology on class and test emotions (2023)Understanding museum visitors’ question-asking through a mobile app (2023)Language as social semiotic : the social interpretation of language and meaning (1978)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Reading images: the grammar of visual design (1996)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Disability Rights and Wrongs (2006)The social model of disability: thirty years on (2013)Spatial and Information Accessibility of Museums and Places of Historical Interest: A Comparison between London and Thessaloniki (2023)Distance Learning through the Grand Egyptian Museum: Leveraging Modern Technology to Teach about Ancient Egypt among Schools and National Museums (2024)Sustainable Environmental Communication Project: Eco-Friendly and Sensory Materials for Museums (2024)Digital technologies and the museum experience: handheld guides and other media (2009)The digital museum: Challenges and solution (2012)A Systematic Review on Digital Technology for Enhancing User Experience in Museums (2018)Unleashing the Ethical and Legal Implications of E-Business Revolution (2024)Teddy Bear Patriarchy: Taxidermy in the Garden of Eden, New York City, 1908-1936 (1984)Digital Natives, Digital Immigrants Part 1 (2001)The ‘digital natives’ debate: A critical review of the evidence (2008)A Spatio-Temporal Overlap Narrative Experience Model for Archaeological Site Museums: A Case Study of the Panlongcheng Archaeological Site Museum (2025)Beyond the screen: enhancing ethnic cultural representation and engagement through immersive 360° documentary experiences in museums (2025)Enhancing Cultural Sustainability in Ethnographic Museums: A Multi-Dimensional Visitor Experience Framework Based on Analytic Hierarchy Process (AHP) (2025)Multiliteracies: Literacy Learning and the Design of Social Futures (2001)The Language of Evaluation (2005)Curatorship and mobile applications: The physical-digital interactions of museum visitors (2024)Bringing the past to life: The rhetorical construction of authenticity through digital media in museum exhibitions (2025)The Multimodal Sensory Perception of Museum Environments: A Qualitative Case Study on the Visual and Haptic Museum Atmosphere in Istanbul (2026)Using thematic analysis in psychology (2006)Deep learning applications and challenges in big data analytics (2015)Weapons of Math Destruction: How Big Data Increases Inequality and Threatens Democracy (2017)“I’m a Fish!”: Exploring Children’s Engagement with Human–Data Interactions in Museums (2025)
this work references cited by second hop

References

  • 2003Trail Records and Navigational Learning29 cited

Cited by

  • 2023Assessing the working practices and the inclusive programs to students with disabilities in the Egyptian museums: challenges and possibilities for facilitating learning and promoting inclusion23 cited
  • 2024Evaluating the management of ethnic minority heritage and the use of digital technologies for learning18 cited
  • 2021The impact of a gamified mobile question-asking app on museum visitor group interactions: an ICAP framing16 cited
  • 2020Inside the Digital Learning Laboratory: New Directions in Museum Education15 cited
  • 2022Design in Gunther Kress’s social semiotics14 cited
  • 2024Integrating Digital Techniques/ Technologies in Developing Egyptian Museums (Case Study: Alexandria Library Museums - Alexandria City)13 cited
  • 2024Multimodality and museums: Innovative research methods and interpretive frameworks9 cited
  • 2025Data Bias Recognition in Museum Settings: Framework Development and Contributing Factors8 cited
  • 2019Museums' Strategies for Opening up to Open Access. German Museums' Utilization Logics for Digital Content7 cited
  • 2021Fostering inclusion in art museums through mobile digital content3 cited
  • 2022To Go or not to Go? A Participatory Approach to Digitally Augmenting Museum Experiences2 cited
  • 2019THE USE OF DIGITAL TECHNOLOGIES IN MUSEUM AND MEMORY COOPERATION ACTIVITIES

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1 cited
  • 2016Digital Technologies in the Museum: Same Old, Same Old?1 cited
  • 2024Museum Management Factors Affecting Generation Y Visitors’ Decision-Making to Visit Museums1 cited