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Technologies for aging gracefully
3 references·9 citing·42 second hop
Technologies for aging gracefully (2012)Technologies for aging gracefullyA THEORY OF HUMAN MOTIVATION (2017)A THEORY OF HUMAN MOTIVATIONA system for the collaborative reading of digital books with the partially sighted (2010)A system for the collaborativ…A theory of human motivation. (1943)A theory of human motivation.Tailor-made Accessible Computers (2018)Tailor-made Accessible Comput…Sharing Life Stories: Design and Evaluation of a Digital Storytelling Workshop for Older Adults (2017)Sharing Life Stories: Design …Everyday Functioning Benefits from an Assisted Living Platform amongst Frail Older Adults and Their Caregivers (2017)Everyday Functioning Benefits…Aging with Technology: Seniors and Mobile Connections (2017)Aging with Technology: Senior…Aging Gracefully A Global Perspective (2017)Aging Gracefully A Global Per…For Richer, for Poorer, in Sickness or in Health... (2016)For Richer, for Poorer, in Si…Design Strategies for Gamified Physical Activity Applications for Older Adults (2016)Design Strategies for Gamifie…The Effect of Signal Expense and Dependability on Family Communication in Rural and Northern Canada (2015)The Effect of Signal Expense …Building Seniors' Social Connections and Reducing Loneliness Through a Digital Game (2015)Building Seniors' Social Conn…Digital family portraits (2001)Cheap Calls: The Social Glue of Migrant Transnationalism (2004)Looking at, looking up or keeping up with people? (2008)Purposive Behavior in Animals and Men (1950)Wisdom of the Body (1978)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Social Conditions as Fundamental Causes of Health Inequalities: Theory, Evidence, and Policy Implications (2010)A Review of School Climate Research (2013)Social Relationships and Health (1988)UCLA Loneliness Scale (Version 3): Reliability, Validity, and Factor Structure (1996)What Video Games Have to Teach Us about Learning and Literacy (2004)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Demonstrating Rigor Using Thematic Analysis: A Hybrid Approach of Inductive and Deductive Coding and Theme Development (2006)Self-determination theory: A macrotheory of human motivation, development, and health. (2008)Gamification through the Application of Motivational Affordances for Physical Activity Technology (2017)Investigating Gamification for Seniors Aged 75+ (2018)A Game-Based, Physical Activity Coaching Application for Older Adults: Design Approach and User Experience in Daily Life (2020)To have and to hold (2006)Keeping found things found : the study and practice of personal information management (2008)Personal information management: From information consumption to curation (2011)Cardinal: Novel software for studying file management behavior (2016)Data Dashboard (2020)What Happens After Death? Using a Design Workbook to Understand User Expectations for Preparing their Data (2021)Does the Internet Increase, Decrease, or Supplement Social Capital? (2001)The Concept of Information Overload - A Review of Literature from Organization Science, Accounting, Marketing, MIS, and Related Disciplines (2004) (2008)Born digital: understanding the first generation of digital natives (2009)Digital ageism in data societies (2023)Life as Narrative (1987)Life as Narrative (2004)Older adults talk technology: Technology usage and attitudes (2010)VRCHIVE: experiences conducting an online workshop teaching intergenerational participants to create virtual reality films about their lives during the COVID pandemic (2022)The MOS 36-item short-form health survey (SF-36). I. Conceptual framework and item selection. (1992)The MOS 36-ltem Short-Form Health Survey (SF-36) (1992)Older Adults' Reasons for Using Technology while Aging in Place (2015)Electronic assistive technology for community-dwelling solo-living older adults: A systematic review (2019)Privacy Perceptions in Ambient Assisted Living (2019)Ambient assisted living technology‐mediated interventions for older people and their informal carers in the context of healthy ageing: A scoping review (2020)Using thematic analysis in psychology (2006)Computer use by older adults: A multi-disciplinary review (2010)Ability-Based Design (2011)A three-component conceptualization of organizational commitment (1991)Why we buy what we buy: A theory of consumption values (1991)
this work references cited by second hop

References

  • 1943A theory of human motivation.21,512 cited
  • 2017A THEORY OF HUMAN MOTIVATION11,320 cited
  • 2010A system for the collaborative reading of digital books with the partially sighted9 cited

Cited by

  • 2016Design Strategies for Gamified Physical Activity Applications for Older Adults46 cited
  • 2017Everyday Functioning Benefits from an Assisted Living Platform amongst Frail Older Adults and Their Caregivers38 cited
  • 2017Aging with Technology: Seniors and Mobile Connections37 cited
  • 2017Sharing Life Stories: Design and Evaluation of a Digital Storytelling Workshop for Older Adults22 cited
  • 2015Building Seniors' Social Connections and Reducing Loneliness Through a Digital Game20 cited
  • 2016For Richer, for Poorer, in Sickness or in Health...18 cited
  • 2018Tailor-made Accessible Computers16 cited
  • 2015The Effect of Signal Expense and Dependability on Family Communication in Rural and Northern Canada15 cited
  • 2017Aging Gracefully A Global Perspective0 cited

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