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Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet”
16 references·4 citing·43 second hop
Preventing Adolescents' Diabesity: Design, Development, and First Evaluation of “Gustavo in Gnam's Planet” (2015)Preventing Adolescents' Diabesity: Design…Moral Identity and Developmental Theory (2015)Moral Identity and Developmen…Communication and Persuasion: Central and Peripheral Routes to Attitude Change (2015)Communication and Persuasion:…Game-Based Learning: Latest Evidence and Future Directions (2013)Game-Based Learning: Latest E…Developing Games for Health Behavior Change: Getting Started (2013)Developing Games for Health B…A systematic literature review of empirical evidence on computer games and serious games (2012)A systematic literature revie…Serious games continuum: Between games for purpose and experiential environments for purpose (2011)Serious games continuum: Betw…Healthy Gaming – Video Game Design to promote Health (2011)Healthy Gaming – Video Game D…Video Game Play, Child Diet, and Physical Activity Behavior Change (2010)Video Game Play, Child Diet, …Exploring the potential of computer and video games for health and physical education: A literature review (2009)Exploring the potential of co…Design and Evaluation of a Computer Game to Promote a Healthy Diet for Young Adults (2009)Design and Evaluation of a Co…Playing for Real (2008)Playing for RealSerious Games : An Overview (2007)Serious Games : An OverviewBeyond Nintendo: design and assessment of educational video games for first and second grade students (2002)Beyond Nintendo: design and a…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Does It Compute? The Relationship between Educational Technology and Student Achievement in Mathematics. (1998)Does It Compute? The Relation…Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Social Foundations of Thought…The use of serious games for psychological education and training: a systematic review (2025)The use of serious games for …HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study (2022)HelperFriend, a Serious Game …Games and Health Education for Diabetes Control: A Systematic Review with Meta-Analysis (2020)Games and Health Education fo…Videogames That Encourage Healthy Behavior Did Not Alter Fasting Insulin or Other Diabetes Risks in Children: Randomized Clinical Trial (2019)Videogames That Encourage Hea…The role of transportation in the persuasiveness of public narratives. 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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.54,579 cited
  • 1985Social Foundations of Thought and Action : A Social Cognitive Theory19,175 cited
  • 2015Communication and Persuasion: Central and Peripheral Routes to Attitude Change5,011 cited
  • 2015Moral Identity and Developmental Theory3,843 cited
  • 2012A systematic literature review of empirical evidence on computer games and serious games3,220 cited
  • 2008Playing for Real1,043 cited
  • 2007Serious Games : An Overview946 cited
  • 2002Beyond Nintendo: design and assessment of educational video games for first and second grade students742 cited
  • 1998Does It Compute? The Relationship between Educational Technology and Student Achievement in Mathematics.668 cited
  • 2009Exploring the potential of computer and video games for health and physical education: A literature review599 cited
  • 2013Game-Based Learning: Latest Evidence and Future Directions321 cited
  • 2010Video Game Play, Child Diet, and Physical Activity Behavior Change228 cited
  • 2011Serious games continuum: Between games for purpose and experiential environments for purpose209 cited
  • 2009Design and Evaluation of a Computer Game to Promote a Healthy Diet for Young Adults187 cited

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  • 2011Healthy Gaming – Video Game Design to promote Health118 cited
  • 2013Developing Games for Health Behavior Change: Getting Started105 cited
  • Cited by

    • 2020Games and Health Education for Diabetes Control: A Systematic Review with Meta-Analysis28 cited
    • 2025The use of serious games for psychological education and training: a systematic review25 cited
    • 2022HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study21 cited
    • 2019Videogames That Encourage Healthy Behavior Did Not Alter Fasting Insulin or Other Diabetes Risks in Children: Randomized Clinical Trial21 cited