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Fastest Fingers: A Molecule-Building Game for Teaching Organic Chemistry
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Fastest Fingers: A Molecule-Building Game for Teaching Organic Chemistry (2013)Fastest Fingers: A Molecule-Building Game…Design and Implementation of an Educational Game for Teaching Chemistry in Higher Education (2012)Design and Implementation of …Understanding Academic Performance in Organic Chemistry (2011)Understanding Academic Perfor…Go Chemistry: A Card Game To Help Students Learn Chemical Formulas (2011)Go Chemistry: A Card Game To …How Long Can Students Pay Attention in Class? A Study of Student Attention Decline Using Clickers (2010)How Long Can Students Pay Att…Elements—A Card Game of Chemical Names and Symbols (2008)Elements—A Card Game of Chemi…CARBOHYDECK: A Card Game To Teach the Stereochemistry of Carbohydrates (2007)CARBOHYDECK: A Card Game To T…Peer-Led Team Learning in Organic Chemistry: Effects on Student Performance, Success, and Persistence in the Course (2006)Peer-Led Team Learning in Org…Active Learning: Cooperation in the College Classroom (2006)Active Learning: Cooperation …Using Games To Teach Chemistry: An Annotated Bibliography (1999)Using Games To Teach Chemistr…Model building and a definition of science (1991)Model building and a definiti…Element Enterprise Tycoon: Playing Board Games to Learn Chemistry in Daily Life (2020)Element Enterprise Tycoon: Pl…Enhancing undergraduate chemistry learning by helping students make connections among multiple graphical representations (2015)Enhancing undergraduate chemi…The effectiveness of peer tutoring in further and higher education: A typology and review of the literature (1996)Peer-Led Team Learning: A Prospective Method for Increasing Critical Thinking in Undergraduate Science Courses. (2009)Retention and Reform: An Evaluation of Peer-Led Team Learning (2011)Peer-Led Team Learning Helps Minority Students Succeed (2016)Development of a Structured Interview for Assessing Student Use of Self-Regulated Learning Strategies (1986)The Cambridge Handbook of Expertise and Expert Performance (2006)The Science Advancement through Group Engagement Program: Leveling the Playing Field and Increasing Retention in Science (2013)The Nature of Expertise (2014)Student Perceptions of Online Homework Use for Formative Assessment of Learning in Organic Chemistry (2015)Relating motivation and student outcomes in general organic chemistry (2017)Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning (1999)Serious games for higher education: a framework for reducing design complexity (2008)Games and Simulations and Their Relationships to Learning (2013)Developing and Playing Chemistry Games To Learn about Elements, Compounds, and the Periodic Table: Elemental Periodica, Compoundica, and Groupica (2014)MOL: Developing a European-Style Board Game To Teach Organic Chemistry (2018)Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game (2018)The Structure of Scientific Revolutions (1963)The Structure of Scientific Revolutions. (1964)Aspects of Scientific Explanation. (1966)Physics students' epistemologies and views about knowing and learning (1994)Teachers' knowledge of models and modelling in science (1999)Modeling-based learning in science education: cognitive, metacognitive, social, material and epistemological contributions (2011)Navigating the Bumpy Road to Student-Centered Instruction (1996)LEARNING BY DOING (2003)Pedagogies of Engagement: Classroom-Based Practices (2005)Impact of the Flipped Classroom on Student Performance and Retention: A Parallel Controlled Study in General Chemistry (2015)Learning and instruction in the hybrid virtual classroom: An investigation of students’ engagement and the effect of quizzes (2019)Engaging students in education for sustainable development: The benefits of active learning, reflective practices and flipped classroom pedagogies (2021)Retrosynthetic Rummy: A Synthetic Organic Chemistry Card Game (2014)A Simple Card Game To Teach Synthesis in Organic Chemistry Courses (2016)ChemEscape: Educational Battle Box Puzzle Activities for Engaging Outreach and Active Learning in General Chemistry (2019)Teaching botanical identification to adults: experiences of the UK participatory science project ‘Open Air Laboratories’ (2013)ChemKarta: A Card Game for Teaching Functional Groups in Undergraduate Organic Chemistry (2015)Chemical Battleship: Discovering and Learning the Periodic Table Playing a Didactic and Strategic Board Game (2021)Students’ Perceptions about the Use of Educational Games as a Tool for Teaching the Periodic Table of Elements at the High School Level (2014)The effect of a scientific board game on improving creative problem solving skills (2021)
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References

  • 2006Active Learning: Cooperation in the College Classroom2,247 cited
  • 2010How Long Can Students Pay Attention in Class? A Study of Student Attention Decline Using Clickers430 cited
  • 1991Model building and a definition of science270 cited
  • 2006Peer-Led Team Learning in Organic Chemistry: Effects on Student Performance, Success, and Persistence in the Course94 cited
  • 2012Design and Implementation of an Educational Game for Teaching Chemistry in Higher Education88 cited
  • 1999Using Games To Teach Chemistry: An Annotated Bibliography84 cited
  • 2011Understanding Academic Performance in Organic Chemistry70 cited
  • 2007CARBOHYDECK: A Card Game To Teach the Stereochemistry of Carbohydrates63 cited
  • 2011Go Chemistry: A Card Game To Help Students Learn Chemical Formulas60 cited
  • 2008Elements—A Card Game of Chemical Names and Symbols46 cited

Cited by

  • 2015Enhancing undergraduate chemistry learning by helping students make connections among multiple graphical representations43 cited
  • 2020Element Enterprise Tycoon: Playing Board Games to Learn Chemistry in Daily Life34 cited

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