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Advancing Acquisition of Business Know-How
12 references·9 citing·38 second hop
Advancing Acquisition of Business Know-How (2007)Advancing Acquisition of Business Know-HowCognitive Flexibility, Constructivism, and Hypertext: Random Access Instruction for Advanced Knowledge Acquisition in Ill-Structured Domains (2012)Cognitive Flexibility, Constr…The work of leadership (2009)The work of leadershipLearning and Performance in Multidisciplinary Teams: The Importance of Collective Team Identification (2005)Learning and Performance in M…Communities of Networked Expertise: Professional and Educational Perspectives (2004)Communities of Networked Expe…A New Manifesto for Management (1999)A New Manifesto for ManagementThe Wisdom of Teams: Creating the High-Performance Organization (1997)The Wisdom of Teams: Creating…Looking ahead: implications of the present. (1997)Looking ahead: implications o…A Dynamic Theory of Organizational Knowledge Creation (1994)A Dynamic Theory of Organizat…The wisdom of teams: Creating the high performance organization (1993)The wisdom of teams: Creating…Case Study Research: Design and Methods (1991)Case Study Research: Design a…Case Study Research: Design and Methods (1984)Case Study Research: Design a…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Understanding and Predicting Students’ Entrepreneurial Intention through Business Simulation Games: A Perspective of COVID-19 (2021)Understanding and Predicting …Innovation Through Developing a Total Enterprise Computer Simulation: Teaching Responsible Decision Making (2021)Innovation Through Developing…Investigating the effect of flow experience on learning performance and entrepreneurial self-efficacy in a business simulation systems context (2020)Investigating the effect of f…Using login data to monitor student involvement in a business simulation game (2015)Using login data to monitor s…The effects of computer‐simulation game training on participants' opinions on leadership styles (2013)The effects of computer‐simul…Bringing the World into our Classrooms: The Benefits of Engaging Students in an International Business Simulation (2013)Bringing the World into our C…Business Simulation Games: Effective Teaching Tools Or Window Dressing? 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this work references cited by second hop

References

  • 1984Case Study Research: Design and Methods81,948 cited
  • 1991Case Study Research: Design and Methods39,535 cited
  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1994A Dynamic Theory of Organizational Knowledge Creation17,793 cited
  • 1997The Wisdom of Teams: Creating the High-Performance Organization1,493 cited
  • 2012Cognitive Flexibility, Constructivism, and Hypertext: Random Access Instruction for Advanced Knowledge Acquisition in Ill-Structured Domains1,357 cited
  • 2005Learning and Performance in Multidisciplinary Teams: The Importance of Collective Team Identification1,126 cited
  • 1993The wisdom of teams: Creating the high performance organization535 cited
  • 2009The work of leadership532 cited
  • 2004Communities of Networked Expertise: Professional and Educational Perspectives484 cited
  • 1999A New Manifesto for Management270 cited
  • 1997Looking ahead: implications of the present.132 cited

Cited by

  • 2020Investigating the effect of flow experience on learning performance and entrepreneurial self-efficacy in a business simulation systems context83 cited
  • 2011Learning leadership skills in a simulated business environment72 cited

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2010
Learning Task Effectiveness and Social Interdependence Through the Mediating Mechanisms of Sharing and Helping: A Survey of Online Knowledge Workers
70 cited
  • 2021Understanding and Predicting Students’ Entrepreneurial Intention through Business Simulation Games: A Perspective of COVID-1969 cited
  • 2013The effects of computer‐simulation game training on participants' opinions on leadership styles52 cited
  • 2012Business Simulation Games: Effective Teaching Tools Or Window Dressing?33 cited
  • 2015Using login data to monitor student involvement in a business simulation game17 cited
  • 2021Innovation Through Developing a Total Enterprise Computer Simulation: Teaching Responsible Decision Making14 cited
  • 2013Bringing the World into our Classrooms: The Benefits of Engaging Students in an International Business Simulation11 cited