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Heuristica: Designing a serious game for improving decision making
10 references·2 citing·46 second hop
Heuristica: Designing a serious game for improving decision making (2013)Heuristica: Designing a serious game for …Mitigation of the Confirmation Bias Using a Game-Based Trainer (2013)Mitigation of the Confirmatio…Confirmation Bias in Complex Analyses (2008)Confirmation Bias in Complex …Metacognitive Experiences and the Intricacies of Setting People Straight: Implications for Debiasing and Public Information Campaigns (2007)Metacognitive Experiences and…Using the Limited Capacity Model of Motivated Mediated Message Processing to Design Effective Cancer Communication Messages (2006)Using the Limited Capacity Mo…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Objectivity in the Eye of the Beholder: Divergent Perceptions of Bias in Self Versus Others. (2004)Objectivity in the Eye of the…What video games have to teach us about learning and literacy (2003)What video games have to teac…Confirmation Bias: A Ubiquitous Phenomenon in Many Guises (1998)Confirmation Bias: A Ubiquito…The Intuitive Psychologist And His Shortcomings: Distortions in the Attribution Process (1977)The Intuitive Psychologist An…Asynchronous Interventions (2026)Asynchronous InterventionsMitigating cognitive biases in higher education contexts through a brief video-based intervention: A randomized controlled trial (2025)Mitigating cognitive biases i…A Theory of Social Comparison Processes (1954)Availability: A heuristic for judging frequency and probability (1973)Judgment under Uncertainty: Heuristics and Biases (1975)Misinformation and Its Correction (2012)Prior exposure increases perceived accuracy of fake news. (2018)The psychological drivers of misinformation belief and its resistance to correction (2022)Generalized expectancies for internal versus external control of reinforcement. (1966)Judgment under Uncertainty: Heuristics and Biases (1974)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)A threat in the air: How stereotypes shape intellectual identity and performance. (1997)A Theory of Cognitive Dissonance (1957)The psychology of interpersonal relations. (1958)An inkblot for attitudes: Affect misattribution as implicit measurement. (2005)Social Cognitive Neuroscience: A Review of Core Processes (2006)A developmental, mentalization-based approach to the understanding and treatment of borderline personality disorder (2009)A Theory of Cognitive Dissonance (2017)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)Cultivating Communities of Practice: A Guide to Managing Knowledge (2002)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Foundations of Game-Based Learning (2015)Biased assimilation and attitude polarization: The effects of prior theories on subsequently considered evidence. (1979)Varieties of attention (1984)A dynamic systems approach to the development of cognition and action (1996)The Limited Capacity Model of Mediated Message Processing (2000)The Strategic Use of Gain- and Loss-Framed Messages to Promote Healthy Behavior: How Theory Can Inform Practice (2006)Spreading the Virus (2011)The consequences of media multitasking for youth: A review (2015)Internet Addiction: The Emergence of a New Clinical Disorder (1998)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Games and Recovery (2009)A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use (2013)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)The Structure of Scientific Revolutions (1963)Individual differences in reasoning: Implications for the rationality debate? (2000)A manifesto for reproducible science (2017)Fake News Detection on Social Media (2017)Practical Meta-Analysis (2000)Engineering Psychology and Human Performance (2015)Restructuring structured analytic techniques in intelligence (2017)Women are credited less in science than men (2022)Reflexivity in quantitative research: A rationale and beginner's guide (2023)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)
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References

  • 1998Confirmation Bias: A Ubiquitous Phenomenon in Many Guises7,230 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy6,165 cited
  • 1977The Intuitive Psychologist And His Shortcomings: Distortions in the Attribution Process4,179 cited
  • 2006Motivations for Play in Online Games2,961 cited
  • 2004Objectivity in the Eye of the Beholder: Divergent Perceptions of Bias in Self Versus Others.799 cited
  • 2006Using the Limited Capacity Model of Motivated Mediated Message Processing to Design Effective Cancer Communication Messages773 cited
  • 2007Metacognitive Experiences and the Intricacies of Setting People Straight: Implications for Debiasing and Public Information Campaigns441 cited
  • 2008Confirmation Bias in Complex Analyses77 cited
  • 2013Mitigation of the Confirmation Bias Using a Game-Based Trainer1 cited

Cited by

  • 2025Mitigating cognitive biases in higher education contexts through a brief video-based intervention: A randomized controlled trial0 cited
  • 2026Asynchronous Interventions0 cited

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