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Operation ARA: A computerized learning game that teaches critical thinking and scientific reasoning
7 references·15 citing·52 second hop
Operation ARA: A computerized learning game that teaches critical thinking and scientific reasoning (2012)Operation ARA: A computerized learning ga…Effects of feedback in a computer-based assessment for learning (2011)Effects of feedback in a comp…Assessing 21st Century Skills: Summary of a Workshop (2011)Assessing 21st Century Skills…Learn Locally, Think Globally (2010)Learn Locally, Think GloballyIncreasing Speed of Processing With Action Video Games (2009)Increasing Speed of Processin…Applying the science of learning: Evidence-based principles for the design of multimedia instruction. (2008)Applying the science of learn…Feedback Interventions (1998)Feedback InterventionsThe effects of feedback interventions on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory. (1996)The effects of feedback inter…Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review (2023)Effectiveness of digital educ…Developing critical thinking skills through gamification (2023)Developing critical thinking …Game‐based learning has good chemistry with chemistry education: A three‐level meta‐analysis (2022)Game‐based learning has good …Inhibición cognitiva y ajedrez: un estudio en alumnos de educación primaria (2021)Inhibición cognitiva y ajedre…Critical Thinking: A Model of Intelligence for Solving Real-World Problems (2021)Critical Thinking: A Model of…A blended design of game-based learning for motivation, knowledge sharing and critical thinking enhancement (2021)A blended design of game-base…Improving creative thinking skills and scientific attitude through inquiry-based learning in basic biology lecture toward student of biology education (2018)Improving creative thinking s…Evaluating English language learners’ conversations: Man vs. Machine (2018)Evaluating English language l…Challenges of Assessing Collaborative Problem Solving (2017)Challenges of Assessing Colla…A quantitative approach to pre-service primary school teachers’ attitudes towards collaborative learning with video games: previous experience with video games can make the difference (2017)A quantitative approach to pr…Fostering scientific reasoning in education – meta-analytic evidence from intervention studies (2016)Fostering scientific reasonin…Interest-based text preference moderates the effect of text difficulty on engagement and learning (2014)Interest-based text preferenc…Head to head: The role of academic competition in undergraduate anatomical education (2014)Head to head: The role of aca…Comparability of Conflict Opportunities in Human-to-Human and Human-to-Agent Online Collaborative Problem Solving (2014)Comparability of Conflict Opp…A game-based intervention for the reduction of statistical cognitive biases (2014)A game-based intervention for…A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)Multimedia Learning (2002)Pasteur's Quadrant: Basic Science and Technological Innovation (2005)Revisiting the Conceptualization, Measurement, and Generation of Interest (2011)Learning strategies: a synthesis and conceptual model (2016)Video Improves Learning in Higher Education: A Systematic Review (2021)A circumplex model of affect. 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References

  • 1996The effects of feedback interventions on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory.5,875 cited
  • 2008Applying the science of learning: Evidence-based principles for the design of multimedia instruction.931 cited
  • 2009Increasing Speed of Processing With Action Video Games522 cited
  • 1998Feedback Interventions315 cited
  • 2011Assessing 21st Century Skills: Summary of a Workshop279 cited
  • 2011Effects of feedback in a computer-based assessment for learning239 cited
  • 2010Learn Locally, Think Globally232 cited

Cited by

  • 2023Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review126 cited
  • 2021Critical Thinking: A Model of Intelligence for Solving Real-World Problems119 cited
  • 2014Interest-based text preference moderates the effect of text difficulty on engagement and learning97 cited
  • 2014Head to head: The role of academic competition in undergraduate anatomical education84 cited
  • 2017Challenges of Assessing Collaborative Problem Solving82 cited
  • 2022Game‐based learning has good chemistry with chemistry education: A three‐level meta‐analysis74 cited
  • 2023Developing critical thinking skills through gamification67 cited

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  • 2016Fostering scientific reasoning in education – meta-analytic evidence from intervention studies66 cited
  • 2018Improving creative thinking skills and scientific attitude through inquiry-based learning in basic biology lecture toward student of biology education61 cited
  • 2017A quantitative approach to pre-service primary school teachers’ attitudes towards collaborative learning with video games: previous experience with video games can make the difference47 cited
  • 2021A blended design of game-based learning for motivation, knowledge sharing and critical thinking enhancement41 cited
  • 2014Comparability of Conflict Opportunities in Human-to-Human and Human-to-Agent Online Collaborative Problem Solving37 cited
  • 2018Evaluating English language learners’ conversations: Man vs. Machine30 cited
  • 2021Inhibición cognitiva y ajedrez: un estudio en alumnos de educación primaria2 cited
  • 2014A game-based intervention for the reduction of statistical cognitive biases0 cited