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The Impact of Student Self-efficacy on Scientific Inquiry Skills: An Exploratory Investigation in River City, a Multi-user Virtual Environment
12 references·16 citing·38 second hop
The Impact of Student Self-efficacy on Scientific Inquiry Skills: An Exploratory Investigation in River City, a Multi-user Virtual Environment (2006)The Impact of Student Self-efficacy on Sc…Advances in Motivation and Achievement (2014)Advances in Motivation and Ac…Planning Early for Careers in Science (2006)Planning Early for Careers in…Inquiring into Inquiry Learning and Teaching in Science (2000)Inquiring into Inquiry Learni…Self-Efficacy Beliefs in Academic Settings (1996)Self-Efficacy Beliefs in Acad…Role of self-efficacy and self-concept beliefs in mathematical problem solving: A path analysis. (1994)Role of self-efficacy and sel…Impact of Self-Regulatory Influences on Writing Course Attainment (1994)Impact of Self-Regulatory Inf…Talking science: language, learning, and values (1991)Talking science: language, le…Science for all Americans (1990)Science for all AmericansSocial Foundations of Thought and Action : A Social Cognitive Theory (1985)Social Foundations of Thought…Relation of self-efficacy expectations to academic achievement and persistence. (1984)Relation of self-efficacy exp…Self-efficacy: Toward a unifying theory of behavioral change (1978)Self-efficacy: Toward a unify…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unify…Let's talk evidence – The case for combining inquiry-based and direct instruction (2023)Let's talk evidence – The cas…Effects of guided inquiry virtual and physical laboratories on conceptual understanding, inquiry performance, scientific inquiry self-efficacy, and enjoyment (2019)Effects of guided inquiry vir…The benefits of a challenge: student motivation and flow experience in tablet-PC-game-based learning (2015)The benefits of a challenge: …A multi-user virtual environment to support students' self-efficacy and interest in science: A latent growth model analysis (2015)A multi-user virtual environm…Studying technology-based strategies for enhancing motivation in mathematics (2014)Studying technology-based str…Immersive simulations for smart classrooms: exploring evolutionary concepts in secondary science (2013)Immersive simulations for sma…Affect and Engagement in Game-BasedLearning Environments (2013)Affect and Engagement in Game…Problem Solving and Game-Based Learning: Effects of Middle Grade Students' Hypothesis Testing Strategies on Learning Outcomes (2011)Problem Solving and Game-Base…Operation ARIES!: A Serious Game for Teaching Scientific Inquiry (2011)Operation ARIES!: A Serious G…A study of learning and motivation in a new media enriched environment for middle school science (2011)A study of learning and motiv…Teachers and game-based learning: Improving understanding of how to increase efficacy of adoption (2010)Teachers and game-based learn…Integrating Learning and Engagement in Narrative-Centered Learning Environments (2010)Integrating Learning and Enga…Designing Assessments and Assessing Designs in Virtual Educational Environments (2009)Designing Assessments and Ass…Design for Scalability: A Case Study of the River City Curriculum (2009)Design for Scalability: A Cas…A multi‐user virtual environment for building and assessing higher order inquiry skills in science (2009)A multi‐user virtual environm…A Multi-user virtual environment for building higher order inquiry skills in science (2006)A Multi-user virtual environm…A social-cognitive approach to motivation and personality. (1988)Motivational and self-regulated learning components of classroom academic performance. (1990)Social cognitive theory of gender development and differentiation. (1999)Social Cognitive Theory in Cultural Context (2002)Cross-national patterns of gender differences in mathematics: A meta-analysis. (2010)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Teacher Efficacy: Its Meaning and Measure (1998)Self-Efficacy: The Exercise of Control (1999)Expectancy–Value Theory of Achievement Motivation (2000)Teacher efficacy: capturing an elusive construct (2001)Social cognitive theory of self-regulation (1991)Perceived Self-Efficacy in Cognitive Development and Functioning (1993)Assessment and Classroom Learning (1998)Self-Efficacy Beliefs as Shapers of Children's Aspirations and Career Trajectories (2001)Generalized expectancies for internal versus external control of reinforcement. (1966)Social Learning Theory. (1978)Self-efficacy mechanism in human agency. (1982)The theory of planned behavior (1991)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The Presentation of Self in Everyday Life. (1956)Studies in Ethnomethodology. (1968)Establishing the norms of scientific argumentation in classrooms (2000)Enhancing the quality of argumentation in school science (2004)Where's the evidence that active learning works? (2006)Distinction: A Social Critique of the Judgement of Taste* (2018)Views of nature of science questionnaire: Toward valid and meaningful assessment of learners' conceptions of nature of science (2002)Benchmarks for Science Literacy (2013)A conceptual framework for integrated STEM education (2016)Connecting high school physics experiences, outcome expectations, physics identity, and physics career choice: A gender study (2010)Pipeline persistence: Examining the association of educational experiences with earned degrees in STEM among U.S. students (2011)Gender Gap in Science, Technology, Engineering, and Mathematics (STEM): Current Knowledge, Implications for Practice, Policy, and Future Directions (2016)Toward A Hierarchical Model of Intrinsic and Extrinsic Motivation (1997)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Pursuing Happiness: The Architecture of Sustainable Change (2005)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)User Acceptance of Information Technology: Toward A Unified View1 (2003)From Intentions to Actions: A Theory of Planned Behavior (1985)Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries (1992)
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References

  • 1977Self-efficacy: Toward a unifying theory of behavioral change.43,875 cited
  • 1985Social Foundations of Thought and Action : A Social Cognitive Theory19,175 cited
  • 1978Self-efficacy: Toward a unifying theory of behavioral change10,580 cited
  • 1996Self-Efficacy Beliefs in Academic Settings4,684 cited
  • 1991Talking science: language, learning, and values3,996 cited
  • 1994Role of self-efficacy and self-concept beliefs in mathematical problem solving: A path analysis.1,872 cited
  • 1990Science for all Americans1,840 cited
  • 2014Advances in Motivation and Achievement1,536 cited
  • 1994Impact of Self-Regulatory Influences on Writing Course Attainment1,238 cited
  • 2006Planning Early for Careers in Science1,102 cited
  • 1984Relation of self-efficacy expectations to academic achievement and persistence.820 cited
  • 2000Inquiring into Inquiry Learning and Teaching in Science539 cited

Cited by

  • 2009A multi‐user virtual environment for building and assessing higher order inquiry skills in science246 cited
  • 2013Affect and Engagement in Game-BasedLearning Environments203 cited
  • 2011A study of learning and motivation in a new media enriched environment for middle school science

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198 cited
  • 2010Teachers and game-based learning: Improving understanding of how to increase efficacy of adoption197 cited
  • 2023Let's talk evidence – The case for combining inquiry-based and direct instruction195 cited
  • 2015The benefits of a challenge: student motivation and flow experience in tablet-PC-game-based learning174 cited
  • 2011Problem Solving and Game-Based Learning: Effects of Middle Grade Students' Hypothesis Testing Strategies on Learning Outcomes163 cited
  • 2019Effects of guided inquiry virtual and physical laboratories on conceptual understanding, inquiry performance, scientific inquiry self-efficacy, and enjoyment162 cited
  • 2009Design for Scalability: A Case Study of the River City Curriculum153 cited
  • 2009Designing Assessments and Assessing Designs in Virtual Educational Environments132 cited
  • 2011Operation ARIES!: A Serious Game for Teaching Scientific Inquiry111 cited
  • 2015A multi-user virtual environment to support students' self-efficacy and interest in science: A latent growth model analysis96 cited
  • 2013Immersive simulations for smart classrooms: exploring evolutionary concepts in secondary science96 cited
  • 2006A Multi-user virtual environment for building higher order inquiry skills in science89 cited
  • 2010Integrating Learning and Engagement in Narrative-Centered Learning Environments84 cited
  • 2014Studying technology-based strategies for enhancing motivation in mathematics80 cited