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Khan academy gamifies computer science
12 references·12 citing·39 second hop
Khan academy gamifies computer science (2014)Khan academy gamifies computer scienceGoals, Values, and Affect: Influences on Student Motivation (2015)Goals, Values, and Affect: In…KAPP, Karl M. The gamification of learning and instruction: game-based methods and strategies for training and education. San Francisco: Pfeiffer, 2012. (2013)KAPP, Karl M. The gamificatio…In-game assessments increase novice programmers' engagement and level completion speed (2013)In-game assessments increase …The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …Social Cognitive Theory and Motivation (2012)Social Cognitive Theory and M…A User-Centered Theoretical Framework for Meaningful Gamification (2012)A User-Centered Theoretical F…From game design elements to gamefulness (2011)From game design elements to …Social Foundations of Thought and Action (2002)Social Foundations of Thought…Motivational Beliefs, Values, and Goals (2002)Motivational Beliefs, Values,…Self-theories: Their Role in Motivation, Personality, and Development (1999)Self-theories: Their Role in …Peer Models and Children's Behavioral Change (1987)Peer Models and Children's Be…Cultivating competence, self-efficacy, and intrinsic interest through proximal self-motivation. (1981)Cultivating competence, self-…Gender as a Moderator to Students’ Behavioral Intention Toward Online Learning (2024)Gender as a Moderator to Stud…The Effectiveness of the Foodbot Factory Mobile Serious Game on Increasing Nutrition Knowledge in Children (2020)The Effectiveness of the Food…Gamification in STEM programming courses: State of the art (2020)Gamification in STEM programm…Using digital badges as goal-setting facilitators: a multiple case study (2019)Using digital badges as goal-…Gamification as a Tool for Stimulating the Educational Activity of Students of Higher Educational Institutions of Ukraine and the United States (2019)Gamification as a Tool for St…Do Badges Affect Intrinsic Motivation in Introductory Programming Students? (2019)Do Badges Affect Intrinsic Mo…La gamificación como estrategia didáctica para la enseñanza/aprendizaje de la programación: un mapeo sistemático de literatura (2018)La gamificación como estrateg…Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)Gamifying education: what is …Educational Functions and Design of Badge Systems: A Conceptual Literature Review (2017)Educational Functions and Des…Crowd Development (2017)Crowd DevelopmentGamification in Education: A Systematic Mapping Study (2015)Gamification in Education: A …Effects of the Badge Mechanism on Self-Efficacy and Learning Performance in a Game-Based English Learning Environment (2015)Effects of the Badge Mechanis…Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Rules of Play: Game Design Fundamentals (2003)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Generalized expectancies for internal versus external control of reinforcement. (1966)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Self-Efficacy: The Exercise of Control (1999)Do Psychosocial and Study Skill Factors Predict College Outcomes? A Meta-Analysis. (2004)Personality and Coping (2009)Psychological correlates of university students' academic performance: A systematic review and meta-analysis. (2012)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change (1978)Social Learning Theory. (1978)Self-efficacy mechanism in human agency. (1982)Becoming a Self-Regulated Learner: An Overview (2002)Perceived Behavioral Control, Self‐Efficacy, Locus of Control, and the Theory of Planned Behavior 1 (2002)A Theory of Social Comparison Processes (1954)The psychology of sex differences (1975)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Self-Efficacy and Academic Motivation (1991)Self-Efficacy Beliefs in Academic Settings (1996)Attaining Self-Regulation (2000)Intrinsic Motivation and Self-Determination in Human Behavior (1988)The Gamification of Learning: a Meta-analysis (2019)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Handbook of Self-Determination Research (2004)Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamifying learning experiences: Practical implications and outcomes (2013)Gamification for health and wellbeing: A systematic review of the literature (2016)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)Emotional Intelligence (1990)Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)Teacher efficacy: capturing an elusive construct (2001)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Formative assessment and self‐regulated learning: a model and seven principles of good feedback practice (2006)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)
this work references cited by second hop

References

  • 2011From game design elements to gamefulness11,928 cited
  • 2002Social Foundations of Thought and Action9,948 cited
  • 2002Motivational Beliefs, Values, and Goals8,636 cited
  • 1999Self-theories: Their Role in Motivation, Personality, and Development6,308 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 1981Cultivating competence, self-efficacy, and intrinsic interest through proximal self-motivation.2,858 cited
  • 1987Peer Models and Children's Behavioral Change854 cited
  • 2012A User-Centered Theoretical Framework for Meaningful Gamification563 cited
  • 2012Social Cognitive Theory and Motivation398 cited
  • 2013KAPP, Karl M. The gamification of learning and instruction: game-based methods and strategies for training and education. San Francisco: Pfeiffer, 2012.241 cited
  • 2015Goals, Values, and Affect: Influences on Student Motivation238 cited
  • 2013In-game assessments increase novice programmers' engagement and level completion speed101 cited

Cited by

  • 2017Gamifying education: what is known, what is believed and what remains uncertain: a critical review2,108 cited
  • 2015Gamification in Education: A Systematic Mapping Study1,551 cited

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  • 2015Effects of the Badge Mechanism on Self-Efficacy and Learning Performance in a Game-Based English Learning Environment79 cited
  • 2019Do Badges Affect Intrinsic Motivation in Introductory Programming Students?73 cited
  • 2020Gamification in STEM programming courses: State of the art60 cited
  • 2020The Effectiveness of the Foodbot Factory Mobile Serious Game on Increasing Nutrition Knowledge in Children50 cited
  • 2019Using digital badges as goal-setting facilitators: a multiple case study47 cited
  • 2018La gamificación como estrategia didáctica para la enseñanza/aprendizaje de la programación: un mapeo sistemático de literatura44 cited
  • 2019Gamification as a Tool for Stimulating the Educational Activity of Students of Higher Educational Institutions of Ukraine and the United States34 cited
  • 2017Educational Functions and Design of Badge Systems: A Conceptual Literature Review25 cited
  • 2024Gender as a Moderator to Students’ Behavioral Intention Toward Online Learning14 cited
  • 2017Crowd Development14 cited