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Design interventions for open-air museums
7 references·6 citing·50 second hop
Design interventions for open-air museums (2011)Design interventions for open-air museumsThe Social Production of Heritage through Cross‐media Interaction: Making Place for Place‐making (2008)The Social Production of Heri…Re-space-ing place (2006)Re-space-ing placeRFID enhances visitors' museum experience at the Exploratorium (2005)RFID enhances visitors' museu…Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW (2005)Creating Assemblies in Public…Shaping experiences in the hunt museum (2004)Shaping experiences in the hu…Revisiting the visit: (2002)Revisiting the visit:Media in performance: Interactive spaces for dance, theater, circus, and museum exhibits (2000)Media in performance: Interac…Communication Matters: How Do Visitors Interact with Ethnographic Open-Air Museums? (2018)Communication Matters: How Do…Exploring Seasonality in Mobile Cultural Heritage (2017)Exploring Seasonality in Mobi…Control and Being Controlled (2017)Control and Being ControlledMyRun (2015)MyRunPlace-centred interaction design: situated participation and co-creation in places of heritage (2012)Place-centred interaction des…Designing for meaningful visitor engagement at a living history museum (2012)Designing for meaningful visi…Space, Time, and Family Interaction: Visitor Behavior at the Science Museum of Minnesota (1978)Great Expectations: Do Museums Know What Visitors Are Doing? (1987)A study of user experiences mediated by nomadic web content in a museum (2003)A strategy for third-party logistics systems: A case analysis using the blue ocean strategy☆ (2007)Enhancing user experience through pervasive information systems: The case of pervasive retailing (2007)From teachers to testers: How parents talk to novice and expert children in a natural history museum (2007)Improvisation for the Theater (1963)The Greek Chorus (1971)Thinking and Speech (1987)Scenographies of the past and museums of the future (2004)Theatrical storytelling in a virtual space (2004)Including Visitor Contributions in Cultural Heritage Installations: Designing for Participation (2008)The Presentation of Self in Everyday Life. (1956)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Adaptive, intelligent presentation of information for the museum visitor in PEACH (2007)Instagram at the museum (2013)The Presentation of Self in Everyday Life (2023)Communities of Practice (1998)Communities of practice learning, meaning, and identity (1999)5. The Practice of Everyday Life (2000)On the "localness" of user-generated content (2010)Working Across Boundaries: Current and Future Perspectives on Global Virtual Teams (2017)Safe Spaces and Safe Places (2018)Homo Geographicus: A Framework for Action, Awareness, and Moral Concern (1998)Hybrid design creates innovative museum experiences (2005)Human-Computer Interactions in Museums (2019)The Computer for the 21st Century (1991)Technology in Action (2000)Tourism and mobile technology (2003)Interconnecting: museum visiting and exhibition design (2007)Reflections on 25 Years of Ethnography in CSCW (2013)Co-Designing AI Literacy Exhibits for Informal Learning Spaces (2021)Empowering Place: Multilocality and Multivocality (1992)Representation: Cultural representations and signifying practices. (1997)Intangible Heritage as Metacultural Production1 (2004)Sense of place in environmental education (2011)Politics of tangibility, intangibility, and place in the making of a European cultural heritage in EU heritage policy (2016)Digitizing Intangible Cultural Heritage Embodied: State of the Art (2022)Qualitative data analysis for applied policy research (2010)Integrating material and digital (2013)Phone vs. Tangible in Museums (2018)Human-Computer Interactions in Museums (2019)Measuring and defining the experience of immersion in games (2008)Cognitive Engineering (2017)Weaving Lighthouses and Stitching Stories (2018)Crafting Trajectories of Smart Phone Use at the Opera (2022)Flatland: A Romance of Many Dimensions (2023)The dramaturgy of interactive marketing: a conceptual framework for immersive consumer engagement (2025)Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts (2019)Leveraging Transmedia storytelling to engage tourists in the understanding of the destination’s local heritage (2021)
this work references cited by second hop

References

  • 2006Re-space-ing place463 cited
  • 2005RFID enhances visitors' museum experience at the Exploratorium218 cited
  • 2002Revisiting the visit:198 cited
  • 2008The Social Production of Heritage through Cross‐media Interaction: Making Place for Place‐making97 cited
  • 2005Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW96 cited
  • 2000Media in performance: Interactive spaces for dance, theater, circus, and museum exhibits92 cited
  • 2004Shaping experiences in the hunt museum86 cited

Cited by

  • 2012Designing for meaningful visitor engagement at a living history museum72 cited
  • 2017Exploring Seasonality in Mobile Cultural Heritage23 cited
  • 2017Control and Being Controlled13 cited
  • 2012Place-centred interaction design: situated participation and co-creation in places of heritage8 cited
  • 2015MyRun5 cited
  • 2018Communication Matters: How Do Visitors Interact with Ethnographic Open-Air Museums?1 cited

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