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Online computer games show potential not just for engaging and entertaining users, but also in promoting learning. Especially in Turkey children spend long hours playing computer games, which are mostly in English, in internet cafés. This qualitative research based on phenomenological theoretical framework investigates young learners’ experiences of language learning while playing computer games in internet cafes. The data was collected through observations and semi-structured interviews and analyzed through phenomenological data analysis steps. Implications put light into integrating computer games to ELT curriculum.
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Stored only when both papers are in the corpus — 131 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.