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Young learners’ language learning via computer games
9 references·16 citing·39 second hop
Young learners’ language learning via computer games (2009)Young learners’ language learning via com…Digital Game-Based Learning (2020)Digital Game-Based LearningDigital game-based learning (2003)Digital game-based learningNew Rules for the New Economy (1998)New Rules for the New EconomyIntrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. (1996)Intrinsic motivation and the …Being Digital (1995)Being DigitalLife After Television (1992)Life After TelevisionThe Social Shaping of Technology (1987)The Social Shaping of Technol…Understanding Media: The Extensions of Man (1964)Understanding Media: The Exte…Ideas: General Introduction to Pure Phenomenology. 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this work references cited by second hop

References

  • 1964Understanding Media: The Extensions of Man12,368 cited
  • 1932Ideas: General Introduction to Pure Phenomenology.3,172 cited
  • 2003Digital game-based learning3,104 cited
  • 1995Being Digital3,041 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 1996Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice.1,568 cited
  • 1987The Social Shaping of Technology1,040 cited
  • 1998New Rules for the New Economy471 cited
  • 1992Life After Television110 cited

Cited by

  • 2014Parenting approaches and digital technology use of preschool age children in a Chinese community163 cited
  • 2018Improving the effectiveness of English vocabulary review by integrating ARCS with mobile game‐based learning126 cited
  • 2011The effect of digital games on Iranian children's vocabulary retention in foreign language acquisition122 cited
  • 2017The Use of Serious Games in Preschool Education122 cited
  • 2015The Effects of Using Games on English Vocabulary Learning119 cited
  • 2020Video-game based instruction for vocabulary acquisition with English language learners: A Bayesian meta-analysis

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89 cited
  • 2018Different Starting Points for English Language Learning: A Comparative Study of Danish and Spanish Young Learners83 cited
  • 2018Using Game-Based Learning with Kinect Technology in Foreign Language Education Course81 cited
  • 2014Operationalizing multilingualism: language learning motivation in Turkey72 cited
  • 2020Pupils’ Motivation and Perceptions on ESL Lessons through Online Quiz-Games63 cited
  • 2015Game-Enhanced Second Language Vocabulary Acquisition Strategies: A Systematic Review63 cited
  • 2013The Effect of Video Games on Iranian EFL Learners' Vocabulary Learning57 cited
  • 2017Efficacy of Computer Games on Language Learning.57 cited
  • 2020Using Digital Games for Enhancing EFL Grammar and Vocabulary in Higher Education56 cited
  • 2022Using Genially Games for Enhancing EFL Reading and Writing Skills in Online Education55 cited
  • 2010Challenges in the evaluation of educational computer games43 cited